Code: Select all
ACTOR Bubble : Coin replaces Coin : Inventory native
{
+DROPPED
+NOTDMATCH
+FLOORCLIP
Inventory.MaxAmount 0x7fffffff
+INVENTORY.INVBAR
Tag "$TAG_COIN" // "bubble"
Inventory.Icon "I_COIN"
Inventory.PickupMessage "You picked up the bubble."
States
{
Spawn:
COIN A -1
Stop
}
}
ACTOR BubbleRed : Bubble
{
Inventory.Amount 5
Tag "$TAG_10GOLD" // "5 currency"
Inventory.PickupMessage "You picked up 5 currency."
States
{
Spawn:
BRED ABCD
Stop
}
}
ACTOR BubblePurple : Bubble
{
Inventory.Amount 15
Tag "$TAG_25GOLD" // "15 currency"
Inventory.PickupMessage "You picked up 15 currency."
States
{
Spawn:
BPRP ABCD
Stop
}
}
ACTOR BubbleGreen : Bubble
{
Inventory.Amount 25
Tag "$TAG_50GOLD" // "25 currency"
Inventory.PickupMessage "You picked up 25 currency."
States
{
Spawn:
BGRN ABCD
Stop
}
}
ACTOR BubbleBlue : Bubble
{
Inventory.Amount 35
Tag "$TAG_50GOLD" // "35 currency"
Inventory.PickupMessage "You picked up 35 currency."
States
{
Spawn:
BBLU ABCD
Stop
}
}
ACTOR BubbleYellow : Bubble
{
Inventory.Amount 55
Tag "$TAG_50GOLD" // "55 currency"
Inventory.PickupMessage "You picked up 55 currency."
States
{
Spawn:
BYLO ABCD
Stop
}
}
ACTOR BubbleGold : Bubble
{
Inventory.Amount 100
Tag "$TAG_50GOLD" // "100 currency"
Inventory.PickupMessage "You picked up 100 currency."
States
{
Spawn:
BGLD ABCD
Stop
}
}
ACTOR BubbleRainbow : Bubble
{
Inventory.Amount 300
Tag "$TAG_300GOLD" // "300 currency"
Inventory.PickupMessage "$TXT_300GOLD" // "You picked up 300 currency."
States
{
Spawn:
BRNB ABCD
Stop
}
}