Z-Kart Community Project - Sprite slots now open.

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TerminusEst13
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Re: Z-Kart Community Project - Sprite slots now open.

Post by TerminusEst13 »

Pretty much all vehicle-based projects for the engine are cursed to either die or be arse, unfortunately.
For all we love about "You can code X in this engine!", handling a vehicle requires a certain type of physics and behavior that the engine just can't really naturally handle.

EDIT: Not that this is intended to be a discouragement against trying. Lord knows there's been other things people thought were completely impossible in the engine until they were suddenly done.
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scalliano
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Re: Z-Kart Community Project - Sprite slots now open.

Post by scalliano »

For the record, 95% of the sprites are done alreay, and creating the weapons and maps are pretty much academic. Gooberman was originally handling the physics, AI, UI and game mechanics in the limited time he had when not working on Quantum Break (he even created a tool for adding new characters), but the scripting side of it was never finished. I'm not throwing Goober under the bus here - he's a busy guy and it's pretty much my own fault for falling away from not just this project, but Doom modding in general over the past year-18 months due to RL issues. And there's no way I could pick up the reins in terms of the scripting - he's an experienced programmer, I'm just a pleb who likes to draw.

I'd love to pick this up again, but as I originally said in the old Discussion thread, my abilities are the ones which are not in short supply - spriting, mapping and DECORATE. And the spriting is more or less done.

I'm making a big push over the next few months to get Threshold II (remember that?) finally out the door. After that, I'll be seeing if it's possible for this to be resurrected.
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kodi
 
 
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Re: Z-Kart Community Project - Sprite slots now open.

Post by kodi »

I wrote some vehicle handling code for ACS recently that I've been meaning to port over to zscript. Will need to plug my old PC in to get retrieve it though.
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FoptionMapping
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Re: Z-Kart Community Project - Sprite slots now open.

Post by FoptionMapping »

Sorry if this is already answered, but will there be a Final Doom-themed expansion? Like the Plutonia Cup, Evilution Cup, Master Levels Cup, and Ultimate Doom Cup?
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GooberMan
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Re: Z-Kart Community Project - Sprite slots now open.

Post by GooberMan »

Necrobumping to say that, yes, when I get the time I can finish up the physics/AI to a point where people can make finalised maps for this thing.

But finding the time is difficult. I have two hour-long talks to prepare over the next couple of months, for example (the speaker list is somewhat intimidating for one of the conferences I'm presenting at). And I've gotten back in to stand-up comedy. And I'm devoting a lot of mental space to getting an open-sourced rapid iteration middleware I'm developing at work up to snuff for an initial stable release.

I am getting the Doom itch again, though. It appears to be a natural vent for me to go back to Doom and try to do something unusual within such a limiting framework on a semi-regular basis.
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ReX
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Re: Z-Kart Community Project - Sprite slots now open.

Post by ReX »

GooberMan wrote:...the speaker list is somewhat intimidating for one of the conferences I'm presenting at...
Fuckin' Reboot Develop 2017 put your profile almost all the way at the bottom. Boycott the assholes, man! [Ignore me, it's only the beer talking.]

But on a (somewhat) related note, GooberMan goes by the alter ego "Ethan Watson" and he has been involved in games such as Max Payne, Alan Wake, and Quantum Break. We have a game development celebrity in our midst. [Okay, okay, I know I'm kind of long in the tooth to be carrying on like a fanboy.]
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GooberMan
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Re: Z-Kart Community Project - Sprite slots now open.

Post by GooberMan »

Nah, just Quantum Break. I joined Remedy in July 2012 after they shipped American Nightmare.
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Tormentor667
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Re: Z-Kart Community Project - Sprite slots now open.

Post by Tormentor667 »

ReX wrote:We have a game development celebrity in our midst. [Okay, okay, I know I'm kind of long in the tooth to be carrying on like a fanboy.]
This is interesting trivia, never knew that :)
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Vostyok
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Re: Z-Kart Community Project - Sprite slots now open.

Post by Vostyok »

If I am understanding correctly, this project is on hiatus?

I was wondering if I could work on the SS Trooper kart, because reasons.

I just had some awesome ideas for him (and kart) and noticed you hadn't anyone assigned to his sprite.

Let me know, if only just for fun at this point :)
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luigiman0640
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Re: Z-Kart Community Project - Sprite slots now open.

Post by luigiman0640 »

Hey, really neat mod. Can't wait to see some more progress on this!
Just wondering, but would it be ok if I ported some of these tracks to a different game, such as a Mario Kart Wii hack? If so, I'll definitely credit everyone as needed.
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