Plain ol' Doom 2 Community Mapping Project

New maps, and other projects whose primary focus is new maps, belong here.

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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
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SouthernLion
Posts: 776
Joined: Wed Aug 21, 2013 6:45 pm

Re: Plain ol' Doom 2 Community Mapping Project

Post by SouthernLion »

OK, so, I fixed my PC by replacing the water pump and buying some adapters to correct hose sizes.*

So, now, back to work on my map! As soon as I have some screenshots or something to play, I'll let you know!





*
Spoiler:
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meatman12
Posts: 84
Joined: Wed Jan 11, 2017 8:59 pm

Re: Plain ol' Doom 2 Community Mapping Project

Post by meatman12 »

Here's my take on his MAP07, "Yellow Fever".
http://www.mediafire.com/file/fcd0rlxlx ... Fever2.wad
Basically, more dangerous mancubi traps, and a floor push switch.
Image
Image
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Quantum_Dranger
Posts: 18
Joined: Fri Jul 22, 2016 10:29 am

Re: Plain ol' Doom 2 Community Mapping Project

Post by Quantum_Dranger »

Thanks for the improvement, Meatman! It's a lot better than what I originally created.
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meatman12
Posts: 84
Joined: Wed Jan 11, 2017 8:59 pm

Re: Plain ol' Doom 2 Community Mapping Project

Post by meatman12 »

No problem. I went ahead and gave it a more Doom 2-like feel.
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meatman12
Posts: 84
Joined: Wed Jan 11, 2017 8:59 pm

Re: Plain ol' Doom 2 Community Mapping Project

Post by meatman12 »

MAP31 - Return to Deimos, almost complete. Here's the download. http://www.mediafire.com/file/xa38o83ag ... deimos.wad
I beat the map using the weapons available in the map, as well as the super shotgun.
Spoiler: Screenshots
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Zen3001
Posts: 412
Joined: Fri Nov 25, 2016 7:17 am
Location: some northern german shithole

Re: Plain ol' Doom 2 Community Mapping Project

Post by Zen3001 »

this can't be map30 but if you need it later for something
Download
ImageImage
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AD_79
Posts: 58
Joined: Sat May 16, 2015 3:06 pm

Re: Plain ol' Doom 2 Community Mapping Project

Post by AD_79 »

^ Wrong map format, sorry! Maps for this are required to be in Doom map format (specifically Doom: Doom 2 (Doom format)).
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Zen3001
Posts: 412
Joined: Fri Nov 25, 2016 7:17 am
Location: some northern german shithole

Re: Plain ol' Doom 2 Community Mapping Project

Post by Zen3001 »

AD_79 wrote:^ Wrong map format, sorry! Maps for this are required to be in Doom map format (specifically Doom: Doom 2 (Doom format)).
ahhhh, ok sry for spam then
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SouthernLion
Posts: 776
Joined: Wed Aug 21, 2013 6:45 pm

Re: Plain ol' Doom 2 Community Mapping Project

Post by SouthernLion »

Some progress on MAP25. Lot's of unfinished parts here, though.
Spoiler:
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meatman12
Posts: 84
Joined: Wed Jan 11, 2017 8:59 pm

Re: Plain ol' Doom 2 Community Mapping Project

Post by meatman12 »

Added a few extra rooms as well as some extra items for balancing. Just a few more touch ups before it's ready.
Download below.
Attachments
returntodeimos.wad
(150.89 KiB) Downloaded 60 times
Seidolon
Posts: 463
Joined: Wed Oct 09, 2013 11:11 pm

Re: Plain ol' Doom 2 Community Mapping Project

Post by Seidolon »

I tried your map meatman12, and I really like it. It will definitely fit with the project.

Also, I just updated the map slots in the OP. If I left anything out, let me know.
Seidolon
Posts: 463
Joined: Wed Oct 09, 2013 11:11 pm

Re: Plain ol' Doom 2 Community Mapping Project

Post by Seidolon »

If you have claimed a map slot but don't plan on completing it anytime soon, could you contact me? I'm not planning on excluding you from the project, but we should get some ideas for maps so that we can get the ball rolling.
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DrPyspy
Posts: 278
Joined: Sat Feb 21, 2015 7:35 pm
Operating System Version (Optional): Windows XP Gangster Edition
Location: Utah, USA

Re: Plain ol' Doom 2 Community Mapping Project

Post by DrPyspy »

Here are some shots of my map:

http://imgur.com/a/h3TwK

Not much to look at due to unfinished texturing. Progress is slightly slow due to losing the original "blueprints" but I'm planning on redrawing it from memory.
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SouthernLion
Posts: 776
Joined: Wed Aug 21, 2013 6:45 pm

Re: Plain ol' Doom 2 Community Mapping Project

Post by SouthernLion »

Slowly making progress. I've been working 7 days a week, but I squeeze in an hour or two where I can. Should have something uploaded for you to try ASAP.
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leodoom85
Posts: 684
Joined: Sun Sep 14, 2014 6:40 pm
Location: Earth-shaking Chile

Re: Plain ol' Doom 2 Community Mapping Project

Post by leodoom85 »

Seidolon...sorry for the delay. I was on vacation last week. Now I'm back at making the map 18, slowly making progress.
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