My newest level: Sludge Refinery is ready for testing.
https://www.mediafire.com/?0qsaqt45oyxkqg6
Updated 2/6/2016
This just makes it beatable and adds some health. I'm not done with it. There needs to be some more detail added and if I can streamline it and redesign it to play better I will.
This map requires GZDoom 2.2+, Doom II
The map has been made with Smooth Doom compatibility in mind so Smooth Doom will not modify the monsters. (Now it does all of a sudden. 3/11/17)
Only UV Difficulty is implemented. Experienced Doomers will probably feel like it's HMP. biggest pile of shit they've ever played. 3/11/17
What's it all about?
This map is meant to be 4 in 1. It's about an hour long and there are a little over 500 monsters. There are a few custom textures, the map is hightly scripted (~40 scripts in total), there are decorations from Hexen and Strife. Sounds are royalty free from the sound bible. ANIMDEFS on the water (like Quake)... I tried to pack it full of cool stuff (without going overboard). Music: a Radiohead midi and Master Boot Record (used with permission). Monster modifications (no modifications to vanilla monster behavior (except chaingunguy doesn't drop chaingun).
I have not tested if you can play it in Brutal Doom, but the monsters will not drop Health Items.



