Z-Kart Community Project - Sprite slots now open.

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Luigi2600
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Re: Z-Kart Community Project - Sprite slots now open.

Post by Luigi2600 »

The sprites are awesome but however the mod demo is a completely different story as in it wasn't that fun in my opinion since you have to use the mouse to look and in most racing games you just use the arrow keys or A,W,S,D to control the karts or cars with. I also think also having BJ or hitler as an Unlockable characters would be pretty awesome to match with the SS Nazi Racer (If anyone ever makes the sprite for him).
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Logan MTM
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Re: Z-Kart Community Project - Sprite slots now open.

Post by Logan MTM »

I everyone.
Can i finish my maps? I know, i'm too damn late. I'm sorry.
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Murix
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Re: Z-Kart Community Project - Sprite slots now open.

Post by Murix »

I have no idea how it's coded thus what I'd need to include, I've just seen this and It's 1:30am, but I would be totally up for doing some maps.

How do I sign up? I've had a breif look through but I haven't seen any sign up sheets, and If I need to present a demo map to show skills I'll gladly send you one your way.
osjclatchford
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Re: Z-Kart Community Project - Sprite slots now open.

Post by osjclatchford »

zombie thread wants brains... :roll:
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Batandy
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Re: Z-Kart Community Project - Sprite slots now open.

Post by Batandy »

osjclatchford wrote:zombie thread wants brains... :roll:
Which is too bad because this thing had so much potential...
osjclatchford
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Re: Z-Kart Community Project - Sprite slots now open.

Post by osjclatchford »

Batandy wrote:
osjclatchford wrote:zombie thread wants brains... :roll:
Which is too bad because this thing had so much potential...
indeed its a real shame... was looking forward to a more complete version of this... :cry:
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CasualScrub
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Re: Z-Kart Community Project - Sprite slots now open.

Post by CasualScrub »

osjclatchford wrote:
Batandy wrote:
osjclatchford wrote:zombie thread wants brains... :roll:
Which is too bad because this thing had so much potential...
indeed its a real shame... was looking forward to a more complete version of this... :cry:
Seriously, this is one of the saddest cases of unfinished mods I've ever seen. I think this could have become hugely popular too. :(
eyesoftheworld94
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Re: Z-Kart Community Project - Sprite slots now open.

Post by eyesoftheworld94 »

I know this is a bit of a bump, but possibly this thread http://origami64.net/forumdisplay.php?fid=28could help us with the sprites for the Karts and gameplay, along with some ACS /Reelism-type rounds ACS scripting by Kinsie for the Laps, along with scripting for placement in the race,timer going up, and other things (like Sgt Marks Motorbike type mod) for driving.

We'd need some Mappers for the project as well.
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Ringman
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Re: Z-Kart Community Project - Sprite slots now open.

Post by Ringman »

Yeah I'm upset about this project dying off. Do you propose doing mk64 rom hacking instead of doing it via the doom engine?
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Arctangent
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Re: Z-Kart Community Project - Sprite slots now open.

Post by Arctangent »

Doesn't that defeat the purpose?
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Ringman
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Re: Z-Kart Community Project - Sprite slots now open.

Post by Ringman »

I wouldn't think it would defeat the purpose entirely, as you could probably duplicate everything from doomkart into mariokart 64, assuming you can edit the palette, but it wouldn't be a zdoom project anymore.
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wildweasel
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Re: Z-Kart Community Project - Sprite slots now open.

Post by wildweasel »

Ringman wrote:I wouldn't think it would defeat the purpose entirely, as you could probably duplicate everything from doomkart into mariokart 64, assuming you can edit the palette, but it wouldn't be a zdoom project anymore.
It'd also lose the thing that makes it unique, i.e. it's a kart racer in the Doom engine. Hacking Mario Kart basically just turns it into Mario Kart with Doom sprites, which not only removes the appeal, but also makes it significantly harder for the average person to play, since Nintendo 64 emulation is still somewhat spotty and unreliable.
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Kinsie
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Re: Z-Kart Community Project - Sprite slots now open.

Post by Kinsie »

I believe he was linking that not in favor of creating a Mario Kart ROM hack, but in favor of ripping sprites and textures from Mario Kart 64 and viewing the track geometry with an aim to rebuilding it.

(Coincidentally, I was looking at those tools last night!)
eyesoftheworld94
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Re: Z-Kart Community Project - Sprite slots now open.

Post by eyesoftheworld94 »

Kinsie wrote:I believe he was linking that not in favor of creating a Mario Kart ROM hack, but in favor of ripping sprites and textures from Mario Kart 64 and viewing the track geometry with an aim to rebuilding it.
Correct! that's exactly what I meant in regards to linking it! :D
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wildweasel
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Re: Z-Kart Community Project - Sprite slots now open.

Post by wildweasel »

Ah, my apologies for the misunderstanding. But from the best of my recollection, I don't think sprites, textures, or track geometry were what was getting in the way of the project. I seem to recall it was the driving physics and gameplay implementation that were being problematic...but I haven't re-read the thread in a while, so I might be remembering incorrectly.
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