Railgun scenery?
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- Cutmanmike
- Posts: 11354
- Joined: Mon Oct 06, 2003 3:41 pm
- Operating System Version (Optional): Windows 10
- Location: United Kingdom
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Railgun scenery?
Is there a way to make a map spot shoot a railgun? And ajust it's power?
			
			
									
						
										
						- The Ultimate DooMer
- Posts: 2109
- Joined: Tue Jul 15, 2003 5:29 pm
- Location: Industrial Zone
Mhhh... wouldnt it just walk on the spot for several seconds inbetween shots?
Maybe it could be useful to have stationary monsters repeatedly fire their weapon. You could force a monster to stand its ground and shoot, thus possibly making a better challenge to the player. Unless theres a good reason for having the monsters shuffle on the spot
			
			
									
						
										
						Maybe it could be useful to have stationary monsters repeatedly fire their weapon. You could force a monster to stand its ground and shoot, thus possibly making a better challenge to the player. Unless theres a good reason for having the monsters shuffle on the spot

You can also modify the attack frames with refire pointers.  AFAIK, as long as such an enemy has a target they can see and fire at, they'll keep firing until it's dead or they can't shoot at it anymore. (Chaingunners, Arachnotrons, etc)
You can't do this to the scripted marines, but you can give a monster the monster RG codepointers and set the damage to whatever you like in the process.
			
			
									
						
										
						You can't do this to the scripted marines, but you can give a monster the monster RG codepointers and set the damage to whatever you like in the process.




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