[Project] "Knee-Deep in ZDoom"

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Tormentor667
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Post by Tormentor667 »

Graf Zahl wrote:
Nightmare Doom wrote:one question
Is there Hell Revealed type battles in this .wad?
Let's restrict crap like this to maps that have nothing else to offer.
This one favors real gameplay!
Well spoken ;)
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Risen
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Post by Risen »

Tormentor667 wrote:@Risen - Just one simple question: If you work on all 10 maps in the big coop-week, could you also use the time to add missing "Action Pointers" and also add some more of these nifty "switch-computer-screen" combos we have seen in E1M2?
I plan to add them where necessary. I hope I know where all the use-able consoles are!

Progress on M7 is going well. Most all the areas are constructed now and I am moving to bugfixes and gameplay tomorrow.
NiGHTMARE
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Post by NiGHTMARE »

IMPORTANT: Whoever it was who was last to update E1M1, you based your changes on the wrong version of the wad! I've uploaded "E1M1B.ZIP" to the FTP, so if you could please add your changes to that, it'd be much appreciated.

For everyone: If you're going to modify a level (especially if you haven't actually been assigned to that level for the wek), please please please make sure you're modifying the latest version. This is at least the second time this has happened now.
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Tormentor667
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Post by Tormentor667 »

@Nightmare - Well, actually I edited the last version of this map and I already thought, the version online on the server was outdated so I used my version. Several areas I added in E1M1 have been removed in the latest version I downloaded this week. What are your changes? So I can incorporate them in my latest version.


*EDIT*
Also, what's the use of these two domes in the south?
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Tormentor667
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Post by Tormentor667 »

Work continues:
Image

+ Added new red sky ("CLOUDS_R")
+ Finished last left original room

To Do:
- Fine Tuning on several areas
- Gameplay
- Maproute
NiGHTMARE
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Post by NiGHTMARE »

No idea what those domes are - I certainly didn't add them ;).

Anyway, my changes basically consist of lots of texture changes and alignments.
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Tormentor667
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Post by Tormentor667 »

Okay, thx, I will add my changes to your version of the map as soon as E1M10 is finished!
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Cutmanmike
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Post by Cutmanmike »

:surprise: zat is one BIG level
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Tormentor667
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Post by Tormentor667 »

It is damn small if you compare it to E1M6 or the UC-E1M7 :) Believe me!
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Risen
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Post by Risen »

M1 really isn't that big.

M7 is now >30000 sidedefs, and I don't think it's all that big, either.

Torm: Much nicer sky there! I'll need to copy that to the intermap when you're done with it.
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Tormentor667
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Post by Tormentor667 »

@Risen - Thx, will put it between TX_START and TX_END in the latest version of E1M10.WAD so you can simply put it into the latest resource!

BTW: Small map data from E1M10, so you see, I progress rather fast :)

17697 Vertices
20765 Linedefs
36670 Sidedefs (by far more then M7 ;))
3954 Sectors (I will go over 4K!!! :))

Right now adding ammo and health to the map, monsters are already placed and map route is done by 50% :)
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Risen
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Post by Risen »

Tormentor667 wrote:36670 Sidedefs (by far more then M7 ;))
Actually, I've progressed quite far in the last few days. The current M7 is about 34000 I think, which is not that far below. Map route is mostly complete. I need to focus on thing placement (the existing things are not at all adequate or appropriate) and bug fixing... a number of things have popped up and there are some unfinished areas that still need more work.
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Tormentor667
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Post by Tormentor667 »

Sounds good because it sounds you progress very well and that's all I want to read ;) Nevertheless, Route is now finished, keys are placed and doors are tagged/locked. Monsters are placed and I begin now to test and place ammo & health/armor where it is needed. Will be finished tomorrow, I am sure :)
NiGHTMARE
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Post by NiGHTMARE »

Sorry I still haven't uploaded E1M3, but I didn't realize there were so many texture misalignments in the big STONE room, and I'm trying to fix 'em.
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Tormentor667
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Post by Tormentor667 »

*phew*

Still working and I am almost finished. Monster/Ammo Balance is fine, do the final tests right now. Only problem: Just one skill setting :|

*YAYZOREDITZOR!!!*
Finished ;)
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