Your toughts on WW1 for games or wads ?

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vólentiæn
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Re: Your toughts on WW1 for games or wads ?

Post by vólentiæn »

i like the feel of ww2 better. thats why wolfensten tno is my fave game because it combines sci-fi with ww2
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Vostyok
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Re: Your toughts on WW1 for games or wads ?

Post by Vostyok »

I was working on a slighly post-ww1 mod, if that counts, long before I joined the forums. Was going to feature Freikorps remnants (look them up :p), occultists and a big sloppy helping of Lovecraft/Weird Tales strangeness. Had the weapons worked out (including stormtrooper discus grenades, and a completely original centred Mauser c96 with full animations- probably my best spriting ever).

Was going pretty well, at least as a weapons and enemies only mod, since I hadn't started mapping then. Then I had a meltdown and a lot of stuff got deleted. Sniff.

Would be a pretty fun project, someday....

And there are loads of classical german orchestral songs in midi format :D
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xenoxols
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Re: Your toughts on WW1 for games or wads ?

Post by xenoxols »

I think the setting is cool. Castlevania Bloodlines takes place during WWI and there is even a german military base level.
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60dollartechdemo
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Re: Your toughts on WW1 for games or wads ?

Post by 60dollartechdemo »

I've only ever found WW1 to work well for horror games (either with zombies/Cthulhu shoehorned in - or just being based around the horrors of war). I find that attempts to make it into more of a standard FPS often just trivializes the conflict (but I guess you could argue the exact same thing about *any* tradtional FPS set during a real war).

Here's a relevant YouTube video that I don't think anyone has linked yet: https://www.youtube.com/watch?v=FKKYDSJ-mfM.
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Freaklore1
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Re: Your toughts on WW1 for games or wads ?

Post by Freaklore1 »

Thanks for the video '60dollartechdemo',just finished watching it,very interesting.

It's true there will be some rough stones along the way,but eventually from time to time there will be a gem hidden among the rubbles.

All we can do is wait and see.

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