GZDoom Builder 2.3
Re: GZDoom Builder 2.3
Hello
I would like to ask GEZ or any GZdoomBuilder developer to update GZD2 with ZDaemon configuration.
There is a lot of people that would appreciate it a lot including myself.
There is official thread
http://forums.zdaemon.org/viewtopic.php?t=14038
It works with DB2 but for GZB2 there is missing hexen section in ZDoom_sectors.cfg.
Thanks
I would like to ask GEZ or any GZdoomBuilder developer to update GZD2 with ZDaemon configuration.
There is a lot of people that would appreciate it a lot including myself.
There is official thread
http://forums.zdaemon.org/viewtopic.php?t=14038
It works with DB2 but for GZB2 there is missing hexen section in ZDoom_sectors.cfg.
Thanks
- Xane123
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Re: GZDoom Builder 2.3
I'm not sure about this glitch or whatever this is, but...
I downloaded GZDoom Builder yesterday from DRD Team and installed SlimDX, and today I tried to draw a line by right-clicking...but it doesn't start; Other right-click related things still work, like right-clicking a linedef to bring up the "edit linedef" dialog and right-clicking in Visual Mode brings up its edit dialogs. Edit is still assigned to the right-click but right-clicking an empty area doesn't start drawing a line, both when using a touchpad and MouseKeys (which worked on the other laptop I used).
I can use "Mode > Draw Lines" but it isn't as fast as right-clicking then drawing the lines. I've never had this glitch(?) happen before on any previous laptop.
I downloaded GZDoom Builder yesterday from DRD Team and installed SlimDX, and today I tried to draw a line by right-clicking...but it doesn't start; Other right-click related things still work, like right-clicking a linedef to bring up the "edit linedef" dialog and right-clicking in Visual Mode brings up its edit dialogs. Edit is still assigned to the right-click but right-clicking an empty area doesn't start drawing a line, both when using a touchpad and MouseKeys (which worked on the other laptop I used).
I can use "Mode > Draw Lines" but it isn't as fast as right-clicking then drawing the lines. I've never had this glitch(?) happen before on any previous laptop.
Re: GZDoom Builder 2.3
At some point GZDoom Builder locked up while in visual mode. I think I entered the floor or got too close to an item. It only quit, after losing my changes, a minute after I right clicked + closed at the task bar.
Re: GZDoom Builder 2.3
bug. After some inactivity time (in days) movement (not FPS I think, at least it's not noticeable with animated lights/selection) gets really jittery in 3D mode.
Re: GZDoom Builder 2.3
This has been an issue way back to Doom Builder 2 also, but less noticable in GzDoom builder. in DB2 it had to do with clock miss-sync if I remember correctly - a reboot was required there. have you checked if restarting GzDB will solve it?
Re: GZDoom Builder 2.3
Restarting helps.
Re: GZDoom Builder 2.3
Hello, I've just written Eternity-Doom and Eternity-UDMF configurations. They're based on ZDoom but modified to fit Eternity where I had time to do so. Can you please add them to newer GZDoom Builder releases? I'll send you newer ones as I progress on them.
DOWNLOAD LINK HERE
DOWNLOAD LINK HERE
- Ozymandias81
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Re: GZDoom Builder 2.3
Is this true?
Spoiler:I mean... I know what the wiki says but I noticed slight changes while in game so, are these values ever take in account by GZDoom at all?
- NeuralStunner
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Re: GZDoom Builder 2.3
Pretty much. (Technically, the value is multiplied by 255, converted to an integer, then then clamped to the 0-255 range.) Anything above 1.0 shouldn't make an actual difference.Ozymandias81 wrote:Is this true?
- Zanieon
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Re: GZDoom Builder 2.3
dpJudas said that now GZDoom have support for overbright but it isn't implemented yet, so dynlights and most other things are still clamped to 0~255 and 0.0~1.0
- enderkevin13
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Re: GZDoom Builder 2.3
So I went to work in GZDB, I created a sector, and I go into 3D mode and see this:

Anyone know the issue here? And more importantly, WHY it's happening?
EDIT: Never mind, GZDB needed updating just.

Anyone know the issue here? And more importantly, WHY it's happening?
EDIT: Never mind, GZDB needed updating just.
- Xane123
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Re: GZDoom Builder 2.3
The glitch I brought up is worse than I thought; It isn't the right-click button; It's the Edit control in general.
I changed it to "." instead of the right mouse button and it still wouldn't start line drawing and what's worse is I can't place things either! How do I fix this?
EDIT: I'm so stupid; I think I unchecked this in preferences...
I changed it to "." instead of the right mouse button and it still wouldn't start line drawing and what's worse is I can't place things either! How do I fix this?
EDIT: I'm so stupid; I think I unchecked this in preferences...
Re: GZDoom Builder 2.3
Pls add something like "argument range" aside from "tag range". I have 2018 sectors and 4144 linedefs selected (-_-) and I need to make every of these a separately controlled 3D floor... as of now, apparently I have to make a python script that outputs some textmap for me.
- Ozymandias81
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Re: GZDoom Builder 2.3
NeuralStunner wrote:Pretty much. (Technically, the value is multiplied by 255, converted to an integer, then then clamped to the 0-255 range.) Anything above 1.0 shouldn't make an actual difference.Ozymandias81 wrote:Is this true?
Thanks both of you. Then I'll consider to change values until a new version of GZDB will be released, just to see if MaxED will change them or just keep as they are now.Zanieon wrote:dpJudas said that now GZDoom have support for overbright but it isn't implemented yet, so dynlights and most other things are still clamped to 0~255 and 0.0~1.0