I just tried both of what you suggested. WhackEd doesn't allow you to change sprite offsets, so I started up dehacked on my other computer and made me a patch, but when I ran it in zdoom, nothing happened at all. The blur sphere was just that, a blur sphere. Also, when I changed the text offset to point to the armor, the behavior is the same as my first two attempts.Killo Zapit wrote:What you can do in DEHACKED is edit the text for the associated sprite number to point to another graphic though. I did that once a long time ago to remap the blue armor sprite (ARM2) to the green armor sprite (ARM1) (that way I could translate it and the green armor into brown leather armor and the blue armor into gray metal armor instead). You could do that to turn the blur sphere spite (PINS) to any sprite you want, just go in the sprites menu in dehacked and change the text offset, or failing that, the text menu and change the text that references the sprite its self. I have no idea how well this works with ZDoom, but it worked in vanilla doom great. It may be easier to use decorate subclass the blur sphere and replace its frames though.
So... this means the only way to do what I want is to replace the blur sphere sprites with green armor sprites. It's the only way.
I just had a scary thought.. what if some demonic force wanted to torture me by not letting my sprite replacements work?