How do you fix sprites from appearing from the ground?

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TheSoldiersShadow
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Joined: Wed Apr 06, 2016 4:29 pm
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How do you fix sprites from appearing from the ground?

Post by TheSoldiersShadow »

Is there a way where I can avoid this? Every time I do something like this, THIS always happens:


Image


I'm using Doom Builder 2 and I test with Zdoom.
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InsanityBringer
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Re: How do you fix sprites from appearing from the ground?

Post by InsanityBringer »

If you're using UDMF, you can set the Clip Midtextures flag in order to cut any 2 sided lines you're offsetting into the floor. Alternatively, if you have a lot of them and no reason for unclipped midtextures, you can set ClipMidTextures in your MAPINFO lump if you have one set.
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TheSoldiersShadow
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Location: Canada

Re: How do you fix sprites from appearing from the ground?

Post by TheSoldiersShadow »

InsanityBringer wrote:If you're using UDMF, you can set the Clip Midtextures flag in order to cut any 2 sided lines you're offsetting into the floor. Alternatively, if you have a lot of them and no reason for unclipped midtextures, you can set ClipMidTextures in your MAPINFO lump if you have one set.
Awesome! I got it working! Thank you! :)
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