D4D - Announcement in 1st post (Jan 4th 2017)

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EddieMann
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Re: D4D - Released! (Download 1st post)

Post by EddieMann »

wildweasel wrote:
EddieMann wrote:So I used the latest devbuild and I got this error;
https://anonmgur.com/up/312e97bc747bbb3 ... 6bc0f1.png
Because that's not the latest devbuild - yours is about 2 months older than the latest and the latest has a lot of new features that this mod uses quite a lot.
SIlly me, thank you! I get crashes whenever I try to upgrade my weapons, though.
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Major Cooke
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Re: D4D - Released! (Thanks for voting! Stay tuned)

Post by Major Cooke »

That crashing bug was just fixed. Please allow zdoom to update on the drdteam website (should only take 10 and a half hours from the time of posting, roughly, so that's 3 AM my time).
OscarGuy
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Re: D4D - Released! (Thanks for voting! Stay tuned)

Post by OscarGuy »

I can run it perfectly with gzdoom with vidrender values to 0 and with last zdoom devbuild. Everything is fine... with exception of the upgrade menu. Everytime I enter it and want to press on a weapon to buy upgrades, the engine crash and send me to desktop, anyway to fix this?
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mutator
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Re: D4D - Released! (Thanks for voting! Stay tuned)

Post by mutator »

OscarGuy wrote:I can run it perfectly with gzdoom with vidrender values to 0 and with last zdoom devbuild. Everything is fine... with exception of the upgrade menu. Everytime I enter it and want to press on a weapon to buy upgrades, the engine crash and send me to desktop, anyway to fix this?
You have to go d4d options, go to display and turn off voxel
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Devianteist
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Re: D4D - Released! (Thanks for voting! Stay tuned)

Post by Devianteist »

OscarGuy wrote:I can run it perfectly with gzdoom with vidrender values to 0 and with last zdoom devbuild. Everything is fine... with exception of the upgrade menu. Everytime I enter it and want to press on a weapon to buy upgrades, the engine crash and send me to desktop, anyway to fix this?
Turn off voxels.

EDIT: Got ninja'd.
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Major Cooke
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Re: D4D - Released! (Thanks for voting! Stay tuned)

Post by Major Cooke »

GZDOOM WARNING. (Zdoomers, for once, you can ignore this message.)

Only update your GZDoom versions with EXTREME CAUTION. Your safest bets are July 29th, maybe 30th builds.

They are implementing Bloom, Multisampling, ToneMap, the ability to toggle render buffers and patch shader support.

...

If you get this termination bug (glCheckFramebufferStatus failed: GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE):
  1. Open the .ini file used with your GZDoom (this doesn't affect zdoom for once... You guys are safe.)
  2. Find gl_multisample
  3. Set whatever number it is to ONE. NOT ZERO.
  4. Save it and start it again, it should be gone.
This is just-in-case when the new build comes out and some people have this issue, you'll know what to do. I build my own builds so I'm way ahead of you guys. :P
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mutator
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Re: D4D - Released! (Thanks for voting! Stay tuned)

Post by mutator »

I can now play this mod but I wish I could play it with gzdoom features.. When I try it on gzdoom, I can't see half of the screen.... I'm not able to get the best experience from the mod
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Major Cooke
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Re: D4D - Released! (Thanks for voting! Stay tuned)

Post by Major Cooke »

Then that's something you'll want to report and screenshot for gzdoom bugs. Not us.
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mutator
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Re: D4D - Released! (Thanks for voting! Stay tuned)

Post by mutator »

Major Cooke wrote:Then that's something you'll want to report and screenshot for gzdoom bugs. Not us.
I don't know if it's bug though.. This mod works perfectly in gzdoom features for others
OscarGuy
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Re: D4D - Released! (Thanks for voting! Stay tuned)

Post by OscarGuy »

Thanks people, unfourtanelly I had to turn off the voxels. But is not that of a great thing for not enjoying the mod. Is awesome :)
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JimpArgon
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Re: D4D - Released! (Thanks for voting! Stay tuned)

Post by JimpArgon »

Just letting you guys know that you should probably make a post on this dumbass's thread and ask him to take this down. Its more then likely outdated and will just confuse people. He should not have even uploaded it in the first place.

http://www.moddb.com/games/doom-ii/addo ... for-doom-2
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Major Cooke
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Re: D4D - Released! (Thanks for voting! Stay tuned)

Post by Major Cooke »

Well at least he gave some credit. :P
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Jeimuzu73
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Re: D4D - Released! (Thanks for voting! Stay tuned)

Post by Jeimuzu73 »

Icarus has made a new episode featuring your mod:

I'd say congrats, but I'll save the applause until your mod gets nominated for the Cacowards.
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JimpArgon
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Re: D4D - Released! (Thanks for voting! Stay tuned)

Post by JimpArgon »

MJ79 wrote:Icarus has made a new episode featuring your mod
I already posted that on page 52.
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Jeimuzu73
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Re: D4D - Released! (Thanks for voting! Stay tuned)

Post by Jeimuzu73 »

Oh, my bad. Just shift it to the bumps thread then.
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