SIlly me, thank you! I get crashes whenever I try to upgrade my weapons, though.wildweasel wrote:Because that's not the latest devbuild - yours is about 2 months older than the latest and the latest has a lot of new features that this mod uses quite a lot.EddieMann wrote:So I used the latest devbuild and I got this error;
https://anonmgur.com/up/312e97bc747bbb3 ... 6bc0f1.png
D4D - Announcement in 1st post (Jan 4th 2017)
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Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: D4D - Released! (Download 1st post)
- Major Cooke
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Re: D4D - Released! (Thanks for voting! Stay tuned)
That crashing bug was just fixed. Please allow zdoom to update on the drdteam website (should only take 10 and a half hours from the time of posting, roughly, so that's 3 AM my time).
Re: D4D - Released! (Thanks for voting! Stay tuned)
I can run it perfectly with gzdoom with vidrender values to 0 and with last zdoom devbuild. Everything is fine... with exception of the upgrade menu. Everytime I enter it and want to press on a weapon to buy upgrades, the engine crash and send me to desktop, anyway to fix this?
Re: D4D - Released! (Thanks for voting! Stay tuned)
You have to go d4d options, go to display and turn off voxelOscarGuy wrote:I can run it perfectly with gzdoom with vidrender values to 0 and with last zdoom devbuild. Everything is fine... with exception of the upgrade menu. Everytime I enter it and want to press on a weapon to buy upgrades, the engine crash and send me to desktop, anyway to fix this?
- Devianteist
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Re: D4D - Released! (Thanks for voting! Stay tuned)
Turn off voxels.OscarGuy wrote:I can run it perfectly with gzdoom with vidrender values to 0 and with last zdoom devbuild. Everything is fine... with exception of the upgrade menu. Everytime I enter it and want to press on a weapon to buy upgrades, the engine crash and send me to desktop, anyway to fix this?
EDIT: Got ninja'd.
- Major Cooke
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Re: D4D - Released! (Thanks for voting! Stay tuned)
GZDOOM WARNING. (Zdoomers, for once, you can ignore this message.)
Only update your GZDoom versions with EXTREME CAUTION. Your safest bets are July 29th, maybe 30th builds.
They are implementing Bloom, Multisampling, ToneMap, the ability to toggle render buffers and patch shader support.
...
If you get this termination bug (glCheckFramebufferStatus failed: GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE):
Only update your GZDoom versions with EXTREME CAUTION. Your safest bets are July 29th, maybe 30th builds.
They are implementing Bloom, Multisampling, ToneMap, the ability to toggle render buffers and patch shader support.
...
If you get this termination bug (glCheckFramebufferStatus failed: GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE):
- Open the .ini file used with your GZDoom (this doesn't affect zdoom for once... You guys are safe.)
- Find gl_multisample
- Set whatever number it is to ONE. NOT ZERO.
- Save it and start it again, it should be gone.

Re: D4D - Released! (Thanks for voting! Stay tuned)
I can now play this mod but I wish I could play it with gzdoom features.. When I try it on gzdoom, I can't see half of the screen.... I'm not able to get the best experience from the mod
- Major Cooke
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Re: D4D - Released! (Thanks for voting! Stay tuned)
Then that's something you'll want to report and screenshot for gzdoom bugs. Not us.
Re: D4D - Released! (Thanks for voting! Stay tuned)
I don't know if it's bug though.. This mod works perfectly in gzdoom features for othersMajor Cooke wrote:Then that's something you'll want to report and screenshot for gzdoom bugs. Not us.
Re: D4D - Released! (Thanks for voting! Stay tuned)
Thanks people, unfourtanelly I had to turn off the voxels. But is not that of a great thing for not enjoying the mod. Is awesome 

Re: D4D - Released! (Thanks for voting! Stay tuned)
Just letting you guys know that you should probably make a post on this dumbass's thread and ask him to take this down. Its more then likely outdated and will just confuse people. He should not have even uploaded it in the first place.
http://www.moddb.com/games/doom-ii/addo ... for-doom-2
http://www.moddb.com/games/doom-ii/addo ... for-doom-2
- Major Cooke
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Re: D4D - Released! (Thanks for voting! Stay tuned)
Well at least he gave some credit. 

Re: D4D - Released! (Thanks for voting! Stay tuned)
Icarus has made a new episode featuring your mod:
I'd say congrats, but I'll save the applause until your mod gets nominated for the Cacowards.
I'd say congrats, but I'll save the applause until your mod gets nominated for the Cacowards.
Re: D4D - Released! (Thanks for voting! Stay tuned)
I already posted that on page 52.MJ79 wrote:Icarus has made a new episode featuring your mod
Re: D4D - Released! (Thanks for voting! Stay tuned)
Oh, my bad. Just shift it to the bumps thread then.