Removing Weapons
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
Removing Weapons
How do I remove weapons? I only want two weapons. I figured I could use Dehacked to do this.
- Krillancello
- Posts: 309
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If you want to remove them from the inventory mid-game then you should read teh Wikizor!
Just map all the weapons to either one of your imp weapons frames using dehacked. That way, all weapons will behave like your intended ones. Or be really nasty (and consequently upset people - so I don't recommend it) map any weapons you can only get via cheats to act like weapons that you can't easily deselect but which put up a "OMG you cheatzor" message instead of a useful weapon sprite. I hate it when people do that, but the possibility exists.
Or (and this is my prefered option) leave the weapons in place and if someone wants to cheat and thereby spoil the mod by playing it with weapons - let them. Whatever happens next is their lookout. If they don't enjoy it, that's their problem. You made an imp mod. If they want to be a gun toting imp, fine, but they're no longer playing your mod as you intended it.
Or (and this is my prefered option) leave the weapons in place and if someone wants to cheat and thereby spoil the mod by playing it with weapons - let them. Whatever happens next is their lookout. If they don't enjoy it, that's their problem. You made an imp mod. If they want to be a gun toting imp, fine, but they're no longer playing your mod as you intended it.

- TheDarkArchon
- Posts: 7656
- Joined: Sat Aug 07, 2004 5:14 am
- Location: Some cold place
Skunk: Use this KEYCONF
Change "Fist" and "Pistol" for the weapons you are using for the scratch and the fireball.
Code: Select all
weaponsection SkunkImp
setslot 1 Fist
setslot 2 Pistol