Removing Weapons

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Skunk
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Removing Weapons

Post by Skunk »

How do I remove weapons? I only want two weapons. I figured I could use Dehacked to do this.
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Krillancello
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Post by Krillancello »

Perhaps you could keep the player from switching to the other weapons?
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Risen
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Post by Risen »

Don't put them in your map, and don't use monsters that spawn them.
Ninja_of_DooM
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Post by Ninja_of_DooM »

If you want to remove them from the inventory mid-game then you should read teh Wikizor!
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Skunk
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Post by Skunk »

I don't want players typing in IDKFA and getting the weapons.

I'm thinking about making an imp wad, where you play as an imp. Imp only has two weapons: scratch and fireball.
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Enjay
 
 
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Post by Enjay »

Just map all the weapons to either one of your imp weapons frames using dehacked. That way, all weapons will behave like your intended ones. Or be really nasty (and consequently upset people - so I don't recommend it) map any weapons you can only get via cheats to act like weapons that you can't easily deselect but which put up a "OMG you cheatzor" message instead of a useful weapon sprite. I hate it when people do that, but the possibility exists.

Or (and this is my prefered option) leave the weapons in place and if someone wants to cheat and thereby spoil the mod by playing it with weapons - let them. Whatever happens next is their lookout. If they don't enjoy it, that's their problem. You made an imp mod. If they want to be a gun toting imp, fine, but they're no longer playing your mod as you intended it. :shrug:
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Risen
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Post by Risen »

Cheating is cheating. You can't stop a player from doing it, and once they've decided to break away from the intended experience there's no reason to force the issue. Just put 2 weapons in the WAD and don't worry about the rest.
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TheDarkArchon
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Post by TheDarkArchon »

Skunk: Use this KEYCONF

Code: Select all

weaponsection SkunkImp
setslot 1 Fist
setslot 2 Pistol
Change "Fist" and "Pistol" for the weapons you are using for the scratch and the fireball.
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