[FinalDoom/Doom2] Salus *DEMO* MegaWad

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Arachnotron123
Posts: 18
Joined: Thu Aug 14, 2014 5:40 pm
Location: Virginia

[FinalDoom/Doom2] Salus *DEMO* MegaWad

Post by Arachnotron123 »

Well, after a long delay, my wad is finally in development. I've so far made the first map, and some assets. The wad will mostly use normal doom and doom 2 textures. Everything you see may be subject to change, so if you see something you don't like, I may remove it. Also, if you type "give HKF" you're gonna have a good time.


*SCREENSHOTS((sorry, fraps screenshots use a LOT of space))*
http://www.mediafire.com/download/dzpfu ... -36-95.bmp

http://www.mediafire.com/download/p4eq9 ... -59-00.bmp

http://www.mediafire.com/download/c7usn ... -57-91.bmp

http://www.mediafire.com/download/qme9d ... -19-08.bmp

http://www.mediafire.com/download/8p35c ... -12-40.bmp

http://www.mediafire.com/download/t5338 ... -54-58.bmp
*SCREENSHOTS*

Download: http://www.mediafire.com/download/4lb4d ... /Salus.wad
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Ed the Bat
Posts: 3060
Joined: Thu May 03, 2012 1:18 pm
Graphics Processor: nVidia with Vulkan support
Location: Maryland, US
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Re: [FinalDoom/Doom2] Salus *DEMO* MegaWad

Post by Ed the Bat »

You have a single WAV file in here that exceeds 109MB. Converting it to OGG, even at max quality, would shrink it to roughly 12MB.
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Arachnotron123
Posts: 18
Joined: Thu Aug 14, 2014 5:40 pm
Location: Virginia

Re: [FinalDoom/Doom2] Salus *DEMO* MegaWad

Post by Arachnotron123 »

Ed the Bat wrote:You have a single WAV file in here that exceeds 109MB. Converting it to OGG, even at max quality, would shrink it to roughly 12MB.
Oh, yeah. I may or may not use that one. It was an edit of the Conker Undead theme. I'll convert it. ((It takes up that much space???))
*EDIT* I think it may be one of the psx sounds.
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