Aside from being an extravagant waste?DoomKrakken wrote:What's up with that egg roll of a blunt?
[Release] The Trailblazer - 1.5e
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- TheRailgunner
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Re: [Release] The Trailblazer - 1.3, out now or something
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JohnnyTheWolf
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Re: [Release] The Trailblazer - 1.3, out now or something
Looks good. Thanks!Morter wrote:Guess you want something like this?
Anyway, two more questions:
1) How can I summon the Chrome Justice in Ultimate Doom?
2) Have you figured out a way to remove the armor cap yet?
- enderkevin13
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Re: [Release] The Trailblazer - 1.3, out now or something
A somewhat quality joke.DoomKrakken wrote:What's up with that egg roll of a blunt?
- Zhs2
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Re: [Release] The Trailblazer - 1.3, out now or something
Considering the many cases in which the primary fire mode is slated to do much more damage, to both a group and to large enemies, than the secondary fire, which is more a single-target/higher range damage dealer, the fire modes are currently situated good as-is. Super shotgun spread on primary, you know.JohnnyTheWolf wrote:1- Should the Chrome Justice's fire modes be inverted? Like, the primary mode fires a normal shell and the secondary mode the explosive shell.
No. Alternatively, congratulations on being a year late.enderkevin13 wrote:A somewhat quality joke.
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JohnnyTheWolf
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Re: [Release] The Trailblazer - 1.3, out now or something
The Super Shotgun also does not have a secondary fire mode.Zhs2 wrote:Super shotgun spread on primary, you know.
- enderkevin13
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Re: [Release] The Trailblazer - 1.3, out now or something
After a while, I figured out that the reason this was lagging was because I was using a x64 build, instead of the x86 build.
It runs great now!
It runs great now!
- enderkevin13
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Re: [Release] The Trailblazer - 1.3, out now or something
Thanks, do I get a medal?Zhs2 wrote:No. Alternatively, congratulations on being a year late.
- Redead-ITA
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Re: [Release] The Trailblazer - 1.3, out now or something
i think they dont have it anymore so you get a cookie insteadenderkevin13 wrote:Thanks, do I get a medal?Zhs2 wrote:No. Alternatively, congratulations on being a year late.
- DoomKrakken
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Re: [Release] The Trailblazer - 1.3, out now or something
1) Go to the Console and type in "Summon ChromeJustice" or "Summon SuperShotgun".JohnnyTheWolf wrote:Looks good. Thanks!Morter wrote:Guess you want something like this?![]()
Anyway, two more questions:
1) How can I summon the Chrome Justice in Ultimate Doom?
2) Have you figured out a way to remove the armor cap yet?
2) Armor is a strange item. The only way one can get it to increase is by granting an armor bonus, rather than a suit of armor. I could probably come up with a workaround... but I find it'd be OP to make suits of armor and/or Cigsphere-granted armor stack. If anything, I'd just advocate for changing the [wiki]Armor.MaxSaveAmount[/wiki] of the "Luckie" (sic) actor (which is the pack of cigarettes that grants 2 armor bonus points) to 999.
- Zhs2
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Re: [Release] The Trailblazer - 1.3, out now or something
It doesn't, sure, but think of all the mods that add firing a single barrel at a time! At least, that's the kind of analogy I was trying to make. This isn't Russian Overkill, after allJohnnyTheWolf wrote:The Super Shotgun also does not have a secondary fire mode.Zhs2 wrote:Super shotgun spread on primary, you know.
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JohnnyTheWolf
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Re: [Release] The Trailblazer - 1.3, out now or something
I have not played Russian Overkill, but yeah, I suppose you are right.Zhs2 wrote:JohnnyTheWolf wrote:It doesn't, sure, but think of all the mods that add firing a single barrel at a time! At least, that's the kind of analogy I was trying to make. This isn't Russian Overkill, after all
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JohnnyTheWolf
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Re: [Release] The Trailblazer - 1.3, out now or something
Not sure if it is a bug, but whenever I try to craft ammo for the first time, the tool will end up crafting a second Machete instead.
- DoomKrakken
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Re: [Release] The Trailblazer - 1.3, out now or something
Did you drop a weapon prior to crafting?
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JohnnyTheWolf
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Re: [Release] The Trailblazer - 1.3, out now or something
I am pretty sure I did not. However, I have just restarted my playthrough and I do not seem to have the issue anymore. Odd...
I will keep you informed if it happens again.
I will keep you informed if it happens again.
- PillowBlaster
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Re: [Release] The Trailblazer - 1.3, out now or something
That got reported a while ago:
Don't worry, it's already fixed for the eventual update.Rowsol wrote:Bug report.
Select the machete. Throw it with altfire. Random weapon gets picked. You can only craft machete ammo now because you still have the "MacheteSelected" token.
