Download: Beta Version 1.35 - 2.66 MB
Changelog:
Spoiler:Reminder that I'm trying to gather metrics on how people are playing as Kyle, please fill out this survey to the best of your ability! https://docs.google.com/forms/d/1cfPEdL ... 0/viewform
Spoiler:Reminder that I'm trying to gather metrics on how people are playing as Kyle, please fill out this survey to the best of your ability! https://docs.google.com/forms/d/1cfPEdL ... 0/viewform
It's actually somewhat rare, what is reliable though is wonkiness in the pipebombs when tapping altfire and regular fire.Kinsie wrote:I'm unable to replicate this reliably.EnsaladaDeTomate wrote:Also, Duke Freezethrower had a chance to go blank for a couple of frames if you spammed the fire button without holding it (cant remember if you also had to kept holding the alt fire button)
This is really off-topic but I'm going to have to remember this phrase in the future, because it is perfect.scroton wrote:rube codeberg
Balances health/damage, makes sure they drop the right items, etc.FaggoStorm wrote:Why does it replace monsters?
Adds special handling for other classes' weapons (like "zorching" the Doom monsters, or exploding Flemoids with non-Chex weapons, etc).NeuralStunner wrote:Balances health/damage, makes sure they drop the right items, etc.FaggoStorm wrote:Why does it replace monsters?
These are very nice, but I don't believe I'll use them - no offense, I just think enough DNF has been injected into the mod by now.NeuralStunner wrote:Just in case you're interested in spiffying up Duke a bit.
It was skipped because Term felt the amount of effort required to make the thing work was harder than what it was worth.Infirnex wrote:My only suggestion is to include the Plasma for Ranger. I don't know why Term skipped that for him when he included lava nails and cluster nades.
Granted, that's not a small thing and would take a while to incorporate, and would be a big change, but be nice to see.
I specifically remember the term "ghetto-ass bfg" getting used, and at the time (back with the 2.3.1 feature set) there was no way to get it to work and still track kills properly, due to the inability to get the target of A_LookEx into the tracer pointer (and SMF_LOOK didn't exist either)Untitled wrote:It was skipped because Term felt the amount of effort required to make the thing work was harder than what it was worth.
I have a pickup system that would handle that - made it for dakka, it's MUCH cleaner and much more flexible than the samsara pickup system, if a lot bigger - but I doubt it'd be included because it's still a pain in the ass to use!otherhand wrote:Might I suggest the ability to use either character-appropriate or original wad pickup graphics, for things like armors and health? I'm not a big fan of the floating pluses and diamonds. (Excuse me if this is already a feature I've missed!)