A_WeaponOffset

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Ed the Bat
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Re: A_WeaponOffset

Post by Ed the Bat »

Graf Zahl wrote:
Ed the Bat wrote:I can go mark my existing feature suggestions for closure.
Bring 'em on!
:D
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Major Cooke
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Re: A_WeaponOffset

Post by Major Cooke »

Wiki page set. Have fun.
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Zhs2
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Re: A_WeaponOffset

Post by Zhs2 »

Arookas wrote:IIRC, you can make only weapons that modify player user variables (set only). You can't use them in expressions (or get their value in any way) or else it gets the value of that user variable on the weapon (and since it doesn't exist, reads out-of-bounds memory). Not particularly useful, especially not for A_WeaponOffset.
Ah, okay, small bummer. I can never remember since I don't often play with them. This is why we have the power of CallACS then :)
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Ral22
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Re: A_WeaponOffset

Post by Ral22 »

I can see many uses for this, at least for me. Bookmarked for future reference! Thanks!
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kodi
 
 
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Re: A_WeaponOffset

Post by kodi »

If I can make a humble wish for gzdoom: angle, pitch, roll and Z offset arguments would be incredibly nice for 3d model weapons.
Also I looove this feature. Gonna get a lot of mileage out of it.
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Re: A_WeaponOffset

Post by Major Cooke »

I suggest you ask in the feature suggestions thread. Not a closed one. :P
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