EDGE 2.1.0 Discussion [RC-1 Released on 10.3.2018]
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Please read the full rules for more details.
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine are perfectly acceptable here too.
Please read the full rules for more details.
- YukiHerz
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Re: 3DGE 2.0.4 Final Released! (4.26.2016)
Sprites turn full black on GL2 for me, though it's probably my re-toasted ass graphics card, everything else works fine with either interpolation and v_sync 2 or both off.
Re: 3DGE 2.0.4 Final Released! (4.26.2016)
Yep, it is a known issue (see /docs/issues). 
Glad things are working great! What is your system type for the curious?
Glad things are working great! What is your system type for the curious?
- YukiHerz
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Re: 3DGE 2.0.4 Final Released! (4.26.2016)
Not sure what you meant, running on a windows 10 laptop that was low-end on release by 2012, if specifications is what you need then i can gather them later.
Re: 3DGE 2.0.4 Final Released! (4.26.2016)
No its fine, it seems like users are reporting different behavior based on hardware being used. Was just curious. It is most likely an internal issue with our code that will need a little TLC.
- Trusty McLegit
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Re: 3DGE 2.0.4 Final Released! (4.26.2016)
The latest version of 3dge caused my computer to crash too. It didn't happen upon exit though, just during normal gameplay. I'm using windows 8.Coraline wrote:Can anyone test this and attempt to replicate this freezing on exit issue? I have tested it on a few systems since then and I have had no exit issues. Tested on XP, 7, 8.1 and 10 with no problems so far...
Also, I tried playing with 3dge model pack 1.3 with both exes and opengl mode 2 and it caused extreme stuttering and lag. I have a pretty decent computer too, so I can't imagine that's the issue
Finally, you said something about per pixel lighting on 3d models? That sounds pretty sweet. Do you have a wad that demonstrates this feature? I tried 3dge model pack 1.3 but it seemed uniformly lit to me. Maybe it just needs dynamic lights to work? Or do you need to set up the models to work with this feature?
Re: 3DGE 2.0.4 Final Released! (4.26.2016)
Can you send any crash reports (with your debug.txt) to our Sourceforge tracker? (https://sourceforge.net/p/edge2/bugs/?source=navbar)
Models need additional skins to apply the effects (a normal map, spec map, or brightmap). Works best with MD5s, but will also work on MD2 and MD3.
With those features though, models really need to be built for them in mind, whether they have multiple groups (or skins).
Models need additional skins to apply the effects (a normal map, spec map, or brightmap). Works best with MD5s, but will also work on MD2 and MD3.
With those features though, models really need to be built for them in mind, whether they have multiple groups (or skins).
Re: 3DGE 2.0.4 Final Released! (4.26.2016)
@Trusty:
The report you submitted - was that after the game crashes? The log says that it was exited normally - maybe you included the wrong report? Also, what circumstances arose before it crashed?
The report you submitted - was that after the game crashes? The log says that it was exited normally - maybe you included the wrong report? Also, what circumstances arose before it crashed?
- Trusty McLegit
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Re: 3DGE 2.0.4 Final Released! (4.26.2016)
Oh does it replace the file every time you use 3dge? Sorry if that's a stupid question.
As for the circumstances, I was playing with the 3dge-sse2.exe on opengl mode 2 with 3dge model pack v1.3. It was juttering really badly (even though I had a decent fps) and just during normal gameplay it just froze my computer. I couldn't ctrl alt delete out or anything. So I had to power down my computer manually. The stuttering is consistent, but I haven't had it crash again, so without the proper debug.txt I suppose this isn't very helpful...
As for the circumstances, I was playing with the 3dge-sse2.exe on opengl mode 2 with 3dge model pack v1.3. It was juttering really badly (even though I had a decent fps) and just during normal gameplay it just froze my computer. I couldn't ctrl alt delete out or anything. So I had to power down my computer manually. The stuttering is consistent, but I haven't had it crash again, so without the proper debug.txt I suppose this isn't very helpful...
Re: 3DGE 2.0.4 Final Released! (4.26.2016)
Yeah, if it happens again you should save the debug log.
Re: 3DGE 2.0.4 Final Released! (4.26.2016)
I recommend using GL1 mode for model heavy projects.
Hypertension uses GL2 but our model rendering system takes advantage of MD5, not older MD2/MD3 models.
Also, Trusty, are you setting the r_vsync CVAR to 2 or higher? Needs to be done everytime a new game is started.
Hypertension uses GL2 but our model rendering system takes advantage of MD5, not older MD2/MD3 models.
Also, Trusty, are you setting the r_vsync CVAR to 2 or higher? Needs to be done everytime a new game is started.
Re: 3DGE 2.0.4 Final Released! (4.26.2016)
Hmm have you been rejected from zandronum or gzdoom developers team? Because i find no other answer to why you are making your own port.
- Kinsie
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Re: 3DGE 2.0.4 Final Released! (4.26.2016)
EDGE has been around for a very long time (Immoral Conduct was writing the book on gameplay mods back in 2002, before even Doom 3 came out!), and had text-based modding systems (DDF) many, many years before DECORATE was a twinkle in the sandwich man's eye. So, you know, show a little respect and don't be rude.tinylvis wrote:Hmm have you been rejected from zandronum or gzdoom developers team? Because i find no other answer to why you are making your own port.
Re: 3DGE 2.0.4 Final Released! (4.26.2016)
Kinsie wrote:EDGE has been around for a very long time (Immoral Conduct was writing the book on gameplay mods back in 2002, before even Doom 3 came out!), and had text-based modding systems (DDF) many, many years before DECORATE was a twinkle in the sandwich man's eye. So, you know, show a little respect and don't be rude.tinylvis wrote:Hmm have you been rejected from zandronum or gzdoom developers team? Because i find no other answer to why you are making your own port.
Well i was here quite around too my eager 3dge defender. And it amazes me after what you said that they are so slow with the project. They do not even have working networking. What is this? This is something poorly made. The source has such *flowers* like.
if( some )
return;
When it could be friendly to eye -> if( some ) return;
Smells like copied code.
- wildweasel
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Re: 3DGE 2.0.4 Final Released! (4.26.2016)
Are you just here to troll? Because if you are just going to act like this, I know exactly what to do with you. I'm not sure how you've had your account since 2005 and learned very little about how things work around here.
- Kinsie
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Re: 3DGE 2.0.4 Final Released! (4.26.2016)
Some would argue that neither does ZDoom.tinylvis wrote:They do not even have working networking.
