[Release]ZioMcCall's DOOM

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ZioMcCall
Posts: 574
Joined: Fri Dec 05, 2014 3:05 pm
Location: Senigallia,Italy

[Release]ZioMcCall's DOOM

Post by ZioMcCall »

Image

Tired of the vanilla deathmatch,where the only good gun is the SSG?
In ZioMcCall's DOOM all the original weapons was remade,with smooth animations,damage re-scripted and balanced,Alt-fire system for the great part of the weapons and reload.This mod replaces even the Skulltag's deathmach weapons,so you can play with a new Grenade Launcher and a new Railgun,with scope mode. The only new weapon present in the game is the Assault rifle,wich you spawn(there is the classic pistol,don't worry).This mod is consigliable only for PvP online game modes and not for co-op and Single player.Maybe an Co-op version will exit later.

READ ME BEFORE TO REPORT THIS BUG:

If you want host this mod,disable the "Double Ammo" option from your server.

Main File:

http://www.mediafire.com/download/xtdfl ... MDMV02.zip


Official trailer by Rheap(aka Il Rettile)


CREDITS!
Spoiler:
Last edited by ZioMcCall on Sun May 08, 2016 1:13 pm, edited 6 times in total.
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wildweasel
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Re: [W.I.P.]ZioMcCall's DOOM

Post by wildweasel »

Your video is set to "private."
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ZioMcCall
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Location: Senigallia,Italy

Re: [W.I.P.]ZioMcCall's DOOM

Post by ZioMcCall »

wildweasel wrote:Your video is set to "private."
My mistake.Try now.
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Il Rettile
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Re: [W.I.P.]ZioMcCall's DOOM

Post by Il Rettile »

I like it the railgun. In the right hands will be one of the most powerful weapon. But the rockejump alt-fire is very good also for rocketjump maps, no damage, high height.
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Rheap
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Re: [W.I.P.]ZioMcCall's DOOM

Post by Rheap »

The beatiful voice of Richard Benson.
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ZioMcCall
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Re: [W.I.P.]ZioMcCall's DOOM

Post by ZioMcCall »

Rheap wrote:The beatiful voice of Richard Benson.
UN POLLOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.
In any case,welcome on Zdoom forum my friend.
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Clownman
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Re: [W.I.P.]ZioMcCall's DOOM

Post by Clownman »

Looks really nice. :3 Haven't played Skulltag DM in forever now, So far I like the enhancements.
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ZioMcCall
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Location: Senigallia,Italy

Re: [W.I.P.]ZioMcCall's DOOM

Post by ZioMcCall »

Clownman wrote:Looks really nice. :3 Haven't played Skulltag DM in forever now, So far I like the enhancements.
For the moment,Skulltag deathmatch is full of plasma rifle spammers and SSG spawn campers.In my mod these two weapons was nerfed.
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Rheap
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Re: [W.I.P.]ZioMcCall's DOOM

Post by Rheap »

And for now i have in mind to create some maps specify for this mod, and i search for a host server.
But is not sure to happen, depends on the time.
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ZioMcCall
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Re: [W.I.P.]ZioMcCall's DOOM

Post by ZioMcCall »

I and Rheap tested this mod online thanks his server and work fine.I was afraid that the reloading could lag(use an similiar code of Brooodal doom's weapons but much fixed)but don't happen.Tommorow i'll see to finish the last weapons.Maybe enter a week will be upload the first version.
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Rheap
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Re: [Release]ZioMcCall's DOOM

Post by Rheap »

And i have created a railgun/instagib map, works perfectly with the mod but with others. If you want to download.
http://www.mediafire.com/download/695wb ... -Space.rar
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ZioMcCall
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Location: Senigallia,Italy

Re: [Release]ZioMcCall's DOOM

Post by ZioMcCall »

My mod is online right now.Search "[TSPG] British Steel: Rettile's ZMC Deathmatch Server" on Doomseeker.
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