News bump!
V1 and V2 monsters have been updated.
I just cleared the biggest hurtle in my monster pack. Namely, successfully updating all the V2 monsters to the new code, since that one had a long-ass list of monsters to do. What helped was that most of the V1/V2 monsters were in Stronghold: On The Edge Of Chaos, and were therefore in my personal Stronghold patch.
Expect a download sometime soon. There aren't so many monsters to do in V3/V4, so I think it should be done soon. However, there are a couple even newer monsters I wanted to work on that I was hoping to get released here too. I also wanted to experiment with Dynamic lights and what not with all the monsters. I'm a bit on the clock because I had also promised Spicy Waffle that my monster pack would be complete in a few days, so I may not have time to implement the even newer monsters and/or dynamic lights.
We'll see what happens. Pray for the best.
- DoomKrakken
P.S.: I decided not to waste time with the Heretic/Hexen monsters, so I removed them all from the spawners, by commenting out all their code. For those of you who know how to mod and wish to play using Heretic/Hexen monsters in the monster pack, you can feel free to simply uncomment all the names that were commented out. I'm not going to bother making a mutator for that right now.