doom-multi-core--redone-source-port engine

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rising fenix
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Re: doom-multi-core--redone-source-port engine

Post by rising fenix »

sorry guys link is fixed i dont know why it was broken all a sudden thanks
http://bit.ly/1X8uQ7O
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The Zombie Killer
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Re: doom-multi-core--redone-source-port engine

Post by The Zombie Killer »

for the curious, the bitly leads to http://www.moddb.com/mods/future-doom

also I don't know why the author bothered posting screenshots, they don't exactly show off the benefits one would get from multicore support.
_mental_
 
 
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Re: doom-multi-core--redone-source-port engine

Post by _mental_ »

Watched one video, saw version g2.1.1 in console... Screenshots have even the same time stamp as 2.1.1 built by Graf... Is it just a coincidence? :shock:
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Caligari87
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Re: doom-multi-core--redone-source-port engine

Post by Caligari87 »

Some of the comments on the ModDB page actually think this is legitimate.

8-)
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Marisa the Magician
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Re: doom-multi-core--redone-source-port engine

Post by Marisa the Magician »

What manner of inanity is this?
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Graf Zahl
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Re: doom-multi-core--redone-source-port engine

Post by Graf Zahl »

_mental_ wrote:Watched one video, saw version g2.1.1 in console... Screenshots have even the same time stamp as 2.1.1 built by Graf... Is it just a coincidence? :shock:

JUst a note: That dude got banned at Doomworld for posting this shit and weaseling around when asked for some concrete information.
If you ask me, this is utter bullshit.
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wildweasel
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Re: doom-multi-core--redone-source-port engine

Post by wildweasel »

Graf Zahl wrote:JUst a note: That dude got banned at Doomworld for posting this shit and weaseling around when asked for some concrete information.
If you ask me, this is utter bullshit.
Yeah there's really nothing to gain from leaving this open. Now if only something similar could happen over at ModDB.

...who am I kidding? ModDB doesn't care.
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