ZDoom 48 Rules

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Nanami
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ZDoom 48 Rules

Post by Nanami »

I just got it and was playing around. Here's a little something I made. REQUIRES 48.cab.

Enjoy.
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HotWax
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Post by HotWax »

Very nice. It'll be interesting to see what kind of tricks mappers will be able to use these new features for.
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Nanami
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Post by Nanami »

So far the only practical uses I've come up with for sprites as textures are:

* Putting a shotgun up above a fireplace in a house.
* Using the automap graphics as a computer screen.
* Putting chained corpses on any wall you please.
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Bio Hazard
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Post by Bio Hazard »

so when can i expect a new .WCF?
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HotWax
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Post by HotWax »

Nanami wrote:So far the only practical uses I've come up with for sprites as textures are:

* Putting a shotgun up above a fireplace in a house.
* Using the automap graphics as a computer screen.
* Putting chained corpses on any wall you please.
* Scaring the @!%@ out of the poor player.
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wildweasel
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Post by wildweasel »

Well, isn't it possible to use "warping flats" on walls, ceilings, and sprites now too? Somebody take the Spectres and use warping-flats on them. Excellent "ghostly" effect.
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timmie
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Post by timmie »

http://timmie.squabble.org/samples/cacowarp.wad

Cyb did this awhile ago, but it's very cool :) Just go to a map with Cacodemons...
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