[2.9pre-521] Sound Sequences

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LilWhiteMouse
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[2.9pre-521] Sound Sequences

Post by LilWhiteMouse »

Sound sequence volume is being weird. If I'm facing the polyobject, it's quiet to the point of silent. The further I face away from the poly, the louder the sound gets until I'm turned completely away.

I noticed it in Chibi Rebellion, the Rebel Base's main doors, Map11.
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Graf Zahl
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Re: [2.9pre-521] Sound Sequences

Post by Graf Zahl »

Polyobjects or sectors? With sectors there definitely was a problem.
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Re: [2.9pre-521] Sound Sequences

Post by Graf Zahl »

Just tried, can't reproduce. I suspect it's a duplicate of some other bug that got fixed recently.
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Re: [2.9pre-521] Sound Sequences

Post by LilWhiteMouse »

I just tried 2.9pre-786 and the issue is still present. I was hoping whatever my problem is was related to Nash's. I did a little more testing and it seems dependent on the player's facing, disregarding orientation to the poly. As long as I'm facing north, it plays as expected. Face south, and I can't hear it at all.
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Re: [2.9pre-521] Sound Sequences

Post by Graf Zahl »

No idea. I checked the door in MAP11 and I couldn't find any spot where the sound disappeared completely or had some odd volume. How many sound channels do you have set?
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Re: [2.9pre-521] Sound Sequences

Post by Nash »

Also just to be sure, check that you're not using OpenAL... that bug is still manifesting if you're using the OpenAL sound system.
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Re: [2.9pre-521] Sound Sequences

Post by LilWhiteMouse »

Graf Zahl wrote:I couldn't find any spot where the sound disappeared completely or had some odd volume. How many sound channels do you have set?
All I have to do is face the doors from inside the base, or turn away from the doors outside. ZDoom says 32 channels.
Nash wrote:Also just to be sure, check that you're not using OpenAL... that bug is still manifesting if you're using the OpenAL sound system.
ZDoom says Fmod EX for the backend. The only other option it gives me is No Sound.
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Re: [2.9pre-521] Sound Sequences

Post by Graf Zahl »

Try to increase the number of sound channels to 128 or 256.
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Re: [2.9pre-521] Sound Sequences

Post by LilWhiteMouse »

No change with increased channels.

I didn't notice before, but the western side door can be heard a little bit better then the eastern. The western door is the parent poly, and the eastern it's mirror if that makes any difference.
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Re: [2.9pre-521] Sound Sequences

Post by Graf Zahl »

To be honest, I have no idea and I'm tempted to write this off as a hardware issue - maybe different speaker volumes or bad balance?
It simply doesn't happen for me.
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