The Last Weapon Mod You'll Ever Need

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
Post Reply
User avatar
TheRailgunner
Posts: 1556
Joined: Mon Jul 08, 2013 10:08 pm

The Last Weapon Mod You'll Ever Need

Post by TheRailgunner »

I've been working on this for quite a while, but now I'm finally satisfied enough with it to make a release. It's got pinpoint accuracy, a never-ending supply of ammo, and a state-of-the-art reload system! Tackle even the mightiest of God's rejects with this sturdy, reliable rifle! Best of all, it replaces the chainsaw - why lug around a heavy, gas-powered tree-cutter that realistically wouldn't do jack diddly shit against the forces of Hell, when you can exploit the range advantage this gun gives you?

Screenshots:
Spoiler:
Go nuts.

Now compatible with DooD htiw elbitapmoc woN
Last edited by TheRailgunner on Fri Apr 01, 2016 6:45 pm, edited 1 time in total.
User avatar
Henix_Aurorus
Posts: 108
Joined: Tue Aug 27, 2013 3:42 pm
Graphics Processor: nVidia (Modern GZDoom)
Location: The Endless Void

Re: The Last Weapon Mod You'll Ever Need

Post by Henix_Aurorus »

Indeed, this thing is fantastic! It works just as advertised!

10/10, would use again.
User avatar
TypeSaucy
Posts: 1000
Joined: Wed Sep 17, 2008 9:31 am

Re: The Last Weapon Mod You'll Ever Need

Post by TypeSaucy »

Wow! Just killed a Cyberdemon with it.
It was time well spent!
User avatar
Big C
Posts: 2839
Joined: Tue Oct 19, 2010 3:24 pm

Re: The Last Weapon Mod You'll Ever Need

Post by Big C »

Careful with that, you'll put an eye out!
User avatar
TheRailgunner
Posts: 1556
Joined: Mon Jul 08, 2013 10:08 pm

Re: The Last Weapon Mod You'll Ever Need

Post by TheRailgunner »

I rectified a filename issue, and made a slight change to the DECORATE in regards to it.

Also, TWMYEN is now compatible with DooD htiw elbitapmoc won si NEYMWT, oslA
User avatar
EddieMann
Posts: 524
Joined: Sun May 18, 2014 7:25 pm
Location: Arizona

Re: The Last Weapon Mod You'll Ever Need

Post by EddieMann »

Truly the best thing to ever come from UAC's line of BB Guns.
User avatar
Redead-ITA
Posts: 439
Joined: Sun Dec 20, 2015 8:06 am
Location: At the Pizza Tower
Contact:

Re: The Last Weapon Mod You'll Ever Need

Post by Redead-ITA »

I wont play this mod It dosent have shotguns
User avatar
ZioMcCall
Posts: 575
Joined: Fri Dec 05, 2014 3:05 pm
Location: Senigallia,Italy

Re: The Last Weapon Mod You'll Ever Need

Post by ZioMcCall »

OP WEAPON EVER MADE!
User avatar
Seekay
Posts: 19
Joined: Thu Feb 25, 2016 2:04 pm
Location: Germany

Re: The Last Weapon Mod You'll Ever Need

Post by Seekay »

Indeed way to overpowered volvo pls fix wtfff
Spoiler:
Post Reply

Return to “Gameplay Mods”