Code: Select all
Actor ST
{
+NOINTERACTION
States
{Actor ST
{
+NOINTERACTION
States
{
Spawn:
PLAY A 35
PLAY A 0
{
A_RearrangePointers(AAPTR_PLAYER1,AAPTR_DEFAULT,AAPTR_DEFAULT,4);
if (A_CheckLOF("Null",CLOFF_FROMBASE,32767,0,0,0,40))
{ A_Log("Success"); }
else
{ A_Log("Failure"); }
}
Stop
}
}