ZDoom project ideas you have
- YukiHerz
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Re: ZDoom project ideas you have
Idea: Johnny Bravo mod, alternatively, Johnny Bravo voice replacer for Duke-based zdoom mods.
Re: ZDoom project ideas you have
A mod that let's the player assign different crosshairs to different weapons. I really like the way the crosshairs in Half-life change depending on what weapon I'm using.
- Exiled Baron of Hell
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Re: ZDoom project ideas you have
How about something that puts us in the...shoes of the Demons, who have found a way to overthrow humanity and capture Earth...along with Doomguy. The Demons could be facing off against another species or something else? Perhaps another force of Demonic power? The player could have a set Character or multiple characters excluding the generic Zombieman, and Cyber or Spider-Demon - because in my eyes, It would be too pathetic to be a normal Zombieman, and just too OP to be a Cyber. Unless of course their enemies are extremely formidable. The characters could consist of an Enhanced Hell Knight, or Baron and have their own Executions or "Fatalities" if you prefer. Or a not entirely Zombie-Chaingunner? (Exception as there is possibility for this kind of character). Each of these characters would be their own unique brand of their kind as well, all of them with their own different abilities that the player can progress through as they continue on through the story to ensure victory over their adversaries. The story could take place on an entirely different planet, as I have thoughts on how Hell could be capable of planetary travel. Since Hell to us is an ideal or subject that we have developed in our minds over a period of time, this could be Hell's own little method of "Inter-Galactic-Travel" as other Species may adopt this ideal and create their unique kind of Hell, with each and every one of them depicted in a vastly different way with the only real similarity is it being a place where those who have been "Damned" in life or whatever it may be considered are confined to suffer unspeakable, and painful horrors in death. Hell would slowly work it's way through their minds causing paranoia, strife, and war until it finds a way to let itself free only to claim another world, using their victim's mentality as the very vessel for their crossing. Now that I've gotten that out of the way here are a few examples of characters that could be used, and I might try to think of more things lore-wise, as well as a few more weapons, and abilities as time goes on if this idea gets good response.
-Mechanized Hell-Knight (Behemoth) : Explosive cannon, Ballistic Chaingun, and a variant of the Unmaker which is infused with the technology of the BFG, and unarmed strikes for melee.
-Elder Baron of Hell (Abaddon) : Magical attacks such as its signature ranged attacks, an AOE ground stomp that emits flames damaging enemies mid-range in a 360 degree angle around the player, along with summoned imps (Re-skinned to look a bit like the Baron), and melee-grappling/striking.
-Elite Veteran Chaingunner (Zagan) : High-Power Ballistic Chaingun (Stronger than the Hell-Knight's but slower), High-Spread, 35-Shell-Shooting Demonic SSG that may resemble a Blundergat (But only because of it's somewhat hellish design...i'm not a fanboy I promise), and a sledgehammer or chainsaw with the same hellish themes.
This is all I have for now and if you can, please give me some solid feedback if you so choose, as this is my first time even thinking about a mod or creation of my own, and suggesting it to others.
-Mechanized Hell-Knight (Behemoth) : Explosive cannon, Ballistic Chaingun, and a variant of the Unmaker which is infused with the technology of the BFG, and unarmed strikes for melee.
-Elder Baron of Hell (Abaddon) : Magical attacks such as its signature ranged attacks, an AOE ground stomp that emits flames damaging enemies mid-range in a 360 degree angle around the player, along with summoned imps (Re-skinned to look a bit like the Baron), and melee-grappling/striking.
-Elite Veteran Chaingunner (Zagan) : High-Power Ballistic Chaingun (Stronger than the Hell-Knight's but slower), High-Spread, 35-Shell-Shooting Demonic SSG that may resemble a Blundergat (But only because of it's somewhat hellish design...i'm not a fanboy I promise), and a sledgehammer or chainsaw with the same hellish themes.
This is all I have for now and if you can, please give me some solid feedback if you so choose, as this is my first time even thinking about a mod or creation of my own, and suggesting it to others.
- DoomKrakken
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Re: ZDoom project ideas you have
We're getting into the multiple hells of Hinduism now? XDExiled Baron of Hell wrote:Perhaps another force of Demonic power?
If you look into Guncaster's code, you can see a way to do that.zeero wrote:A mod that let's the player assign different crosshairs to different weapons. I really like the way the crosshairs in Half-life change depending on what weapon I'm using.
Re: ZDoom project ideas you have
Always wanted to do a 3D, first person remake of the SNES version of Shadowrun in ZDoom! Gameplay and design-wise, it'd most probably be like Strife. The only thing that keeps me from seriously pursuing it is if I'm not sure my project would be shut down because of the Shadowrun IP!
Also, weapon choice might be boring because in the SNES game, you only had typical firearms; a handgun, a shotgun, some other automatic rifle... but you also had access to spells so that might add an interesting selection of weapons for the player!
Also, weapon choice might be boring because in the SNES game, you only had typical firearms; a handgun, a shotgun, some other automatic rifle... but you also had access to spells so that might add an interesting selection of weapons for the player!
Re: ZDoom project ideas you have
If you look into Guncaster's code, you can see a way to do that.zeero wrote:A mod that let's the player assign different crosshairs to different weapons. I really like the way the crosshairs in Half-life change depending on what weapon I'm using.
Well, I guess it's time to stop wishing and start doing.
- Wiw
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Re: ZDoom project ideas you have
Yeah! And then we could try to figure out how to make lightcycles work in the Doom engine!faslrn wrote:I actually had something in mind to do this but the sprite work needed for it was pretty difficult, especially since the only decent sprite work for TRON is the GBA TRON 2.0, KillerApp, and a mobile phone game that was never released.Wiw wrote:A mod based off Tron would be an awesome idea! Something along the lines of a sort of "demake" of Tron 2.0, maybe. Imagine what the Doom engine can do with it!
Would need to make everything from scratch but I would be on-board doing something with it.
- Tesculpture
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Re: ZDoom project ideas you have
I'd be surprised if this hasn't been done already, but a class-based Heretic or Hexen mod where you play as the Serpent Riders, prior to their rise to power.
Another thing I like the idea of is a Doom mod based on the backstory of Cranium's Master Levels maps: That the player is a Cyberdemon that used to rule a large chunk of Hell, until his council betrays him and subjects him to the humiliation of entrapment in a mortal human body. Sort of Doomguy's "I'M 12 ON A 10 POINT SCALE OF BADNESS!" meets Caleb's "Hi kiddies, the BAD MAN is here!"
Another thing I like the idea of is a Doom mod based on the backstory of Cranium's Master Levels maps: That the player is a Cyberdemon that used to rule a large chunk of Hell, until his council betrays him and subjects him to the humiliation of entrapment in a mortal human body. Sort of Doomguy's "I'M 12 ON A 10 POINT SCALE OF BADNESS!" meets Caleb's "Hi kiddies, the BAD MAN is here!"
Re: ZDoom project ideas you have
Phantasm sphere weapon made, or a full on Phantasm wad, I have no idea why it's never been done before, perfect setting and quad shotgun anyone?
- UnTrustable
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Re: ZDoom project ideas you have
Excellent idea.Exiled Baron of Hell wrote:How about something that puts us in the...shoes of the Demons,
- DoomKrakken
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Re: ZDoom project ideas you have
How many times has that been done before? I feel like I've seen this around every corner...
Why not put a little spin on it... maybe have them wield weapons or something (though definitely not like Doom: Rampage Edition)? I posted an idea similar to this a long while back... probably one of my first comments made while I was still a newb.
Why not put a little spin on it... maybe have them wield weapons or something (though definitely not like Doom: Rampage Edition)? I posted an idea similar to this a long while back... probably one of my first comments made while I was still a newb.
Last edited by DoomKrakken on Fri Mar 11, 2016 6:17 am, edited 1 time in total.
- Carbine Dioxide
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Re: ZDoom project ideas you have
YES. I want demon shoes now!
- QuakedoomNukem Cz
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Re: ZDoom project ideas you have
So, my idea is something like sort of recreation of Hidden Palace Zone from Sonic & Knux. But a little different, like before Boss cutscenes, new monsters and weaponry, released on my birthday. Story is like, you're Sarge in Mines on Mars, themn Overlord and his soldiers are killing miners, then Annihilator blows the ground under you and you fall into Mystery Mines and that's where the map starts.
- Exiled Baron of Hell
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Re: ZDoom project ideas you have
I've been really busy with other things in real life, and wanted to start learning how to mod in hope that I may be able to create what I have suggested. I have Slade but it doesn’t even open up...probably something small I missed.
- QuakedoomNukem Cz
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Re: ZDoom project ideas you have
You need also a wad (pk3), map builder and original games.Exiled Baron of Hell wrote:I've been really busy with other things in real life, and wanted to start learning how to mod in hope that I may be able to create what I have suggested. I have Slade but it doesn’t even open up...probably something small I missed.

