
Custom Texture Thread.
Forum rules
Before posting your Resource, please make sure you can answer YES to any of the following questions:
Consult the Resource/Request Posting Guidelines for more information.
Please don't put requests here! They have their own forum --> here. Thank you!
Before posting your Resource, please make sure you can answer YES to any of the following questions:
- Is the resource ENTIRELY my own work?
- If no to the previous one, do I have permission from the original author?
- If no to the previous one, did I put a reasonable amount of work into the resource myself, such that the changes are noticeably different from the source that I could take credit for them?
Consult the Resource/Request Posting Guidelines for more information.
Please don't put requests here! They have their own forum --> here. Thank you!
- enderkevin13
- Posts: 1383
- Joined: Tue Jul 07, 2015 7:30 am
- Location: :noiƚɒɔo⅃
Re: Custom Texture Thread.
Alright, here's something small to start out with. I combined STEP_06 and WLA128_1 and got this in the end


- enderkevin13
- Posts: 1383
- Joined: Tue Jul 07, 2015 7:30 am
- Location: :noiƚɒɔo⅃
Re: Custom Texture Thread.
And some more textures...



(The first two are meant to be put into a ANIMDEF, the last one is an empty frame.)



(The first two are meant to be put into a ANIMDEF, the last one is an empty frame.)
Re: Custom Texture Thread.

iI guess this goes here lol
Re: Custom Texture Thread.
The imp face detail looks pretty funny, but I like it.Jaxxoon R wrote: Hellish version of DOOR1.
Re: Custom Texture Thread.
If someone have this TEXTURES Pack this could be very helpfull for me!Enjay wrote:There are 20 textures in the linked file. They are based on textures found in Dark Forces (either actually based on them via copy/paste or done from scratch taking the DF original as a guide) but have been reworked so that they fit more naturally on to typical Doom map architecture. ie they have been given features such as obvious pattern breaks at values like 16 or 32 units.
For the most part, they are very simple, not very Doomy and not even in the Doom palette (though some translate pretty well - especially the very simple ones). I don't imagine that they will be too much use but you never know, so why not share?
![]()
![]()
http://files.drdteam.org/index.php/file ... texmod.zip
- Oberron
- Posts: 1048
- Joined: Sun Aug 02, 2015 1:20 am
- Graphics Processor: ATI/AMD (Modern GZDoom)
- Location: Czech Republic
- Contact:
Re: Custom Texture Thread.
Based on another texture. Good for a old wooden crate. I modified the texture by hand.
- Attachments
-
- Wooden box.jpg (15.97 KiB) Viewed 1586 times
Re: Custom Texture Thread.
dftexmod.zipGENTEK wrote:If someone have this TEXTURES Pack this could be very helpfull for me!Enjay wrote:There are 20 textures in the linked file. They are based on textures found in Dark Forces (either actually based on them via copy/paste or done from scratch taking the DF original as a guide) but have been reworked so that they fit more naturally on to typical Doom map architecture. ie they have been given features such as obvious pattern breaks at values like 16 or 32 units.
For the most part, they are very simple, not very Doomy and not even in the Doom palette (though some translate pretty well - especially the very simple ones). I don't imagine that they will be too much use but you never know, so why not share?
http://files.drdteam.org/index.php/file ... texmod.zip
Re: Custom Texture Thread.
Variants of a door texture, carelessly spliced together with other textures I made.




- demo_the_man
- Posts: 748
- Joined: Tue May 28, 2013 7:34 am
- Location: Workin
Re: Custom Texture Thread.
so i made a thing with a scaled down half life texture, and some generic
computer stuff from doom 1
computer stuff from doom 1
- Attachments
-
- comp_s02v2.png (1.64 KiB) Viewed 1405 times
- demo_the_man
- Posts: 748
- Joined: Tue May 28, 2013 7:34 am
- Location: Workin
Re: Custom Texture Thread.
So i did a mark 2 of the above texture, putting in some computer screens and such
- Attachments
-
- comp_s02v2C.png (6.17 KiB) Viewed 1372 times
Re: Custom Texture Thread.
Not quite custom, but here's the screaming floor faces from Eternal Darkness: Sanity's Requiem
Here's all the images separated, there's a 4th animation that not posted here
https://www.dropbox.com/sh/suhwcew31tk8 ... sw9Ia?dl=0
For context, here's a vid showing where they're used. Skip to 7:08
https://www.youtube.com/watch?v=xqp522mqxlc
Here's all the images separated, there's a 4th animation that not posted here
https://www.dropbox.com/sh/suhwcew31tk8 ... sw9Ia?dl=0
For context, here's a vid showing where they're used. Skip to 7:08
https://www.youtube.com/watch?v=xqp522mqxlc
Re: Custom Texture Thread.
Grass texture I made from scratch (no photos woo). Tiles surprisingly well considering I put little effort into making sure it did, the magic of coincidence.
Re: Custom Texture Thread.
Neat grass texture. I'm too dependent on photos, so here's a rock texture.


Re: Custom Texture Thread.
Magical texture, hacked together with a few different textures I made. It almost looks like it came from some 90's FPS.






