[Add-On] DoomKrakken's Monster Randomizer (V4) FINALLY.
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: [Add-On] DoomKrakken's Monster Randomizer (V3.5)
Also the last monster variants that I know are in Project brutality
- DoomKrakken
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Re: [Add-On] DoomKrakken's Monster Randomizer (V3.5)
Thanks!X-CrAzYkOoL-X wrote:With Guncaster, I have to say it fits so well. But I do have to say that some of the enemies that replace the shotgunguys and the chaingunguys kill me faster than the other high-tier enemies, ESPECIALLY the Dune Warrior. Maybe it's 'cause I play it in Hurt Me Plenty, but they sometimes kill you in one single hit most of the time.
I can't wait for another update. The variety is awesome.
I will need to look into nerfing the Strucker guy. He can still snipe you with that shotgun. However, do remember that some of these guys are carrying your very weapons, and already are heavily nerfed. The Ironblast Zombie, for one, can kill you in one shot if its projectiles were as powerful as yours...
I've no plans to nerf those Dune Warriors. Although, if anything... maybe they could use a health reduction. Maybe.
Ok.NullWire wrote:Also the last monster variants that I know are in Project brutality
Re: [Add-On] DoomKrakken's Monster Randomizer (V3.5)
Name of the wads:DoomKrakken wrote:Thanks!X-CrAzYkOoL-X wrote:With Guncaster, I have to say it fits so well. But I do have to say that some of the enemies that replace the shotgunguys and the chaingunguys kill me faster than the other high-tier enemies, ESPECIALLY the Dune Warrior. Maybe it's 'cause I play it in Hurt Me Plenty, but they sometimes kill you in one single hit most of the time.
I can't wait for another update. The variety is awesome.
I will need to look into nerfing the Strucker guy. He can still snipe you with that shotgun. However, do remember that some of these guys are carrying your very weapons, and already are heavily nerfed. The Ironblast Zombie, for one, can kill you in one shot if its projectiles were as powerful as yours...
I've no plans to nerf those Dune Warriors. Although, if anything... maybe they could use a health reduction. Maybe.
Ok.NullWire wrote:Also the last monster variants that I know are in Project brutality
zandromonsterrandomiser_ce_v96
randommons-v1.1.0
- Attachments
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- XENCA1.png (2.87 KiB) Viewed 1190 times
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- HIERA1C1.png (2.5 KiB) Viewed 1190 times
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- ABDDA1.png (3.14 KiB) Viewed 1190 times
- Cryomundus
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Re: [Add-On] DoomKrakken's Monster Randomizer (V3.5)
If you've got a link to zandromonsterrandomiser_ce_v96 it'd be highly appreciated, as it seems to have dissappeared otherwise, all the links I can find are now dead.
Re: [Add-On] DoomKrakken's Monster Randomizer (V3.5)
Try to find that wads in the zandronum servers, also my pc takes a lot to upload files in mediafireCryomundus wrote:If you've got a link to zandromonsterrandomiser_ce_v96 it'd be highly appreciated, as it seems to have dissappeared otherwise, all the links I can find are now dead.
- the_trigger
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Re: [Add-On] DoomKrakken's Monster Randomizer (V3.5)
Ah, so this is the randomizer you brought up in that pm of yours. Looks sweet
I will (or ru) keep you updated on the state of the archvile sprites.

I will (or ru) keep you updated on the state of the archvile sprites.
- DoomKrakken
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Re: [Add-On] DoomKrakken's Monster Randomizer (V3.5)
Ah, I remember you... 
Thanks!

Thanks!
Re: [Add-On] DoomKrakken's Monster Randomizer (V3.5)
Yup.the_trigger wrote:Ah, so this is the randomizer you brought up in that pm of yours. Looks sweet![]()
I will (or ru) keep you updated on the state of the archvile sprites.
Also I've found rainbow-ness of sprites is kinda weird thing but... whatever, it looks good still.
- DoomKrakken
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Re: [Add-On] DoomKrakken's Monster Randomizer (V3.5)
I might not implement the rainbow-ness in the end, but we'll see what happens.
I did have an idea of what I'd do with the red one, but not with the other ones.
I did have an idea of what I'd do with the red one, but not with the other ones.
Re: [Add-On] DoomKrakken's Monster Randomizer (V3.5)
NullWire wrote:Name of the wads:DoomKrakken wrote:Thanks!X-CrAzYkOoL-X wrote:With Guncaster, I have to say it fits so well. But I do have to say that some of the enemies that replace the shotgunguys and the chaingunguys kill me faster than the other high-tier enemies, ESPECIALLY the Dune Warrior. Maybe it's 'cause I play it in Hurt Me Plenty, but they sometimes kill you in one single hit most of the time.
I can't wait for another update. The variety is awesome.
I will need to look into nerfing the Strucker guy. He can still snipe you with that shotgun. However, do remember that some of these guys are carrying your very weapons, and already are heavily nerfed. The Ironblast Zombie, for one, can kill you in one shot if its projectiles were as powerful as yours...
I've no plans to nerf those Dune Warriors. Although, if anything... maybe they could use a health reduction. Maybe.
Ok.NullWire wrote:Also the last monster variants that I know are in Project brutality
zandromonsterrandomiser_ce_v96
randommons-v1.1.0
lol NullWire u always talk about Complex doom, LCA, RM or CDI

the "abbadon" sprite made by Agaures and i change a little the red palette.
- DoomKrakken
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Re: [Add-On] DoomKrakken's Monster Randomizer (V3.5)
If anyone would be willing to remove that pentagram from that Hierophant's chest (this blue one or the original orange one), then I would be glad to implement it in the mod. 

Re: [Add-On] DoomKrakken's Monster Randomizer (V3.5)
http://www.realm667.com/index.php/en/be ... hierophant
Done, it would be nice if this monsters haves fire balls, like the hell time hunter of roe
Done, it would be nice if this monsters haves fire balls, like the hell time hunter of roe
- DoomKrakken
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Re: [Add-On] DoomKrakken's Monster Randomizer (V3.5)
Dude... this thing still has the pentagram on it. I want the pentagram removed if I am to implement it here. You know, sprite edit...
I might look into those fireballs...
I might look into those fireballs...
- Zhs2
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Re: [Add-On] DoomKrakken's Monster Randomizer (V3.5)
I think I'd really be hard pressed to interpret that as a pentagram considering that the prefix 'penta' implies five points, not six. That's more like a hexagram.
- DoomKrakken
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Re: [Add-On] DoomKrakken's Monster Randomizer (V3.5)
No, that's definitely a pentagram.
First off, Amuscaria had done the concept art beforehand, which has the pentagram (though not on the chest), which I have seen. Second, that top "point" is just the crease between the hierophant's pecs. It's actually pretty wide, and fairly easy to confuse with a hexagram. Regardless of whether or not it's a pentagram, I want the symbol removed, since I do not like overtly occult references such as this in any works that I submit.
First off, Amuscaria had done the concept art beforehand, which has the pentagram (though not on the chest), which I have seen. Second, that top "point" is just the crease between the hierophant's pecs. It's actually pretty wide, and fairly easy to confuse with a hexagram. Regardless of whether or not it's a pentagram, I want the symbol removed, since I do not like overtly occult references such as this in any works that I submit.