Castlevania[W(h)IP]

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wpninja
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Re: Castlevania[Old 1 level demo]

Post by wpninja »

Another good idea would be to give the bosses life bars that look just like the old CV Games. Sadly most of the CV mods I have seen never really went well or are just left completely unfinished. I really hope this mod works out for you, it definitely has my interests peaked.
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Freaklore1
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Re: Castlevania[Old 1 level demo]

Post by Freaklore1 »

I've been playing some Castlevania recently,me being a fan of the series myself,i support this.
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xenoxols
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Re: Castlevania[Old 1 level demo]

Post by xenoxols »

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RUNSABER
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Re: Castlevania[Old 1 level demo]

Post by RUNSABER »

The design looks admirably faithful, thank you for working on this project and doing it well!
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Lippeth
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Re: Castlevania[Old 1 level demo]

Post by Lippeth »

This looks great! I'm excited to whip some candles and eat wall meat.
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xenoxols
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Re: Castlevania[Old 1 level demo]

Post by xenoxols »

Hey, thanks guys!
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mumblemumble
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Re: Castlevania[Old 1 level demo]

Post by mumblemumble »

Might be tricky to pull off, but will you attempt the super castlevania whip "flailing"? By the way, however you made that whip look 3d in the hud looks absolutely amazing.
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xenoxols
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Re: Castlevania[Old 1 level demo]

Post by xenoxols »

mumblemumble wrote:Might be tricky to pull off, but will you attempt the super castlevania whip "flailing"? By the way, however you made that whip look 3d in the hud looks absolutely amazing.
Nah, I have absolutely no idea how that would work, so probably no.
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xenoxols
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Re: Castlevania[W(h)IP]

Post by xenoxols »

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mumblemumble
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Re: Castlevania[W(h)IP]

Post by mumblemumble »

Well, if you took the turning speed and factored that, and had a series of limited lifetime projectiles effected by gravity, to embody the whip (with the last Frame having a "tip" texture) , and give the projectiles higher velocity with more turning speed you could kinda maybe sorta emulate the flailing. Just a thought, not sure how convincing it would look but its an idea. Might be worth giving a shot.

I also hope you get whip grapples, which should be a simple actor with a pain state to turn on a grappling hook effect you can swing on. (i think)
Last edited by mumblemumble on Tue Jan 26, 2016 10:02 am, edited 1 time in total.
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Tango
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Re: Castlevania[W(h)IP]

Post by Tango »

looks really cool man :D
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TheStrawberryOctopus
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Re: Castlevania[W(h)IP]

Post by TheStrawberryOctopus »

Hey, is it more, or is the whip attack you are using voxel based?

Something about the way its angled it interesting. I was wondering if perhaps that was the case so they was possibility of the whip to actually clip through enemies?

Thats the problem with whips I find; due to it being a ranged weapon of sorts, the angle the rope is when you attack and the collision with the enemy can be a bit finicky.
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