What are all the Complex Doom wads and what do they do?
- wpninja
- Posts: 71
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What are all the Complex Doom wads and what do they do?
Seems like this Mod has tons of add-ons for it but I don't know what any of them do exactly. Would love to know what add ons are worth using and aren't.
Re: What are all the Complex Doom wads and what do they do?
If you have SLADE, you can open them and try to find any sort of readme.
- wpninja
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Re: What are all the Complex Doom wads and what do they do?
I got 7zip but good enough, not sure why I didn't think of doing that. I just hope they even have those text files.
*edit* I tried to open the complex-doom-justammo.v4 add on but it wouldn't let me, any ideas what that could be?
*edit* I tried to open the complex-doom-justammo.v4 add on but it wouldn't let me, any ideas what that could be?
Re: What are all the Complex Doom wads and what do they do?
Preferably extract them instead of just accessing them with 7-Zip.
- Zanieon
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Re: What are all the Complex Doom wads and what do they do?
I know that the LCA Add-on uses certain musics from Two Steps From Hell:
Velocitron
Archangel
Spirit of Champions
Moving Mountains
Earth Rising
There's also an Audiomachine song:
Priory of Sion
And of course, Clint Mansell's Lux Aeterna
Velocitron
Archangel
Spirit of Champions
Moving Mountains
Earth Rising
There's also an Audiomachine song:
Priory of Sion
And of course, Clint Mansell's Lux Aeterna
- wpninja
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Re: What are all the Complex Doom wads and what do they do?
If anybody could I would like to know what each of these files are exactly.
complex-doom-justammo.v4
complex-lca-randommons-mop-v1.1.0-albsup
lca-v1.5.1
randommons-v1.1.0
I just wish they had a description or atleast some sort of read me in their files.
complex-doom-justammo.v4
complex-lca-randommons-mop-v1.1.0-albsup
lca-v1.5.1
randommons-v1.1.0
I just wish they had a description or atleast some sort of read me in their files.
- Zanieon
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Re: What are all the Complex Doom wads and what do they do?
complex-doom-justammo.v4 = adds more ammo drops IIRC or something of the kind
complex-lca-randommons-mop-v1.1.0-albsup = makes the extra monsters be possessed by the Master of Puppets mod
lca-v1.5.1 = something strange that adds that musics i mentioned plus some special monsters and weapons
randommons-v1.1.0 = add more monsters
complex-lca-randommons-mop-v1.1.0-albsup = makes the extra monsters be possessed by the Master of Puppets mod
lca-v1.5.1 = something strange that adds that musics i mentioned plus some special monsters and weapons
randommons-v1.1.0 = add more monsters
- wpninja
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Re: What are all the Complex Doom wads and what do they do?
Sweet man thanks, much appreciated.
Re: What are all the Complex Doom wads and what do they do?
Actually, I'm fairly certain that "justammo" makes it so health, armor, and powerups do not respawn, even with item respawn enabled. Just ammo (and weapons, unless weaponstay is on anyway).
This was for hardcore survival servers; If you left item respawn on, you could just run back and farm health every time you got hurt, and it'd be too easy ("too easy" my ass; half of the rare spawns can nearly one-shot you from a fresh megasphere)... but if you turned it off, you'd always end up with some idiot grabbing all the ammo and then dying and then nobody has ANY ammo.
This was for hardcore survival servers; If you left item respawn on, you could just run back and farm health every time you got hurt, and it'd be too easy ("too easy" my ass; half of the rare spawns can nearly one-shot you from a fresh megasphere)... but if you turned it off, you'd always end up with some idiot grabbing all the ammo and then dying and then nobody has ANY ammo.
- Cryomundus
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Re: What are all the Complex Doom wads and what do they do?
Any complex doom server that didn't have the "justammo" addon was really fun. However, with the addon, all the health just dissappears becuase you've got like 10 people all gunning for the same healthpacks. Which really, really, REALLY does not work, and the servers often just die because they've got slaughterwads on and yeah.Ethril wrote:Actually, I'm fairly certain that "justammo" makes it so health, armor, and powerups do not respawn, even with item respawn enabled. Just ammo (and weapons, unless weaponstay is on anyway).
This was for hardcore survival servers; If you left item respawn on, you could just run back and farm health every time you got hurt, and it'd be too easy ("too easy" my ass; half of the rare spawns can nearly one-shot you from a fresh megasphere)... but if you turned it off, you'd always end up with some idiot grabbing all the ammo and then dying and then nobody has ANY ammo.
Complex doom is pretty dumb with that particular addon, really. With the rather OP, one-shotting bossmonsters, and even regular monsters, it just tedious if you don't have like 10 people in the server.
Re: What are all the Complex Doom wads and what do they do?
I wanted some help launching complex doom. Sorry for asking here, haven't found any other place.
load order:
complex doom
legendary complex doom
LoadActors: Load actor definitions.
Tried to register class 'GuruSprayGlowY' more than once.
Attempt to get invalid state Death from actor DevastatorLightningRedSpawner.
Tried to register class 'MiniGuruSpraySpark' more than once.
Tried to register class 'ThunderSpawner' more than once.
Tried to register class 'CyberPlayerDTBFGProjectileAttack' more than once.
Script error, "lca-v1.5.5.pk3:actors/monsters/legendarycardinal.txt" line 4109:
'user_missile' is already defined in 'FakeLegendaryHellKnight' or one of its ancestors.
Script error, "lca-v1.5.5.pk3:actors/monsters/legendarycardinal.txt" line 4234:
'user_heal' is already defined in 'FakeLegendaryBehemoth' or one of its ancestors.
Script error, "lca-v1.5.5.pk3:actors/monsters/legendarycardinal.txt" line 4297:
'user_missile' is already defined in 'FakeLegendaryRevenant' or one of its ancestors.
Tried to register class 'BlueGuruChunkSpark' more than once.
Tried to register class 'ComplexDoomPlayer' more than once.
Execution could not continue.
3 errors while parsing DECORATE scripts
load order:
complex doom
legendary complex doom
LoadActors: Load actor definitions.
Tried to register class 'GuruSprayGlowY' more than once.
Attempt to get invalid state Death from actor DevastatorLightningRedSpawner.
Tried to register class 'MiniGuruSpraySpark' more than once.
Tried to register class 'ThunderSpawner' more than once.
Tried to register class 'CyberPlayerDTBFGProjectileAttack' more than once.
Script error, "lca-v1.5.5.pk3:actors/monsters/legendarycardinal.txt" line 4109:
'user_missile' is already defined in 'FakeLegendaryHellKnight' or one of its ancestors.
Script error, "lca-v1.5.5.pk3:actors/monsters/legendarycardinal.txt" line 4234:
'user_heal' is already defined in 'FakeLegendaryBehemoth' or one of its ancestors.
Script error, "lca-v1.5.5.pk3:actors/monsters/legendarycardinal.txt" line 4297:
'user_missile' is already defined in 'FakeLegendaryRevenant' or one of its ancestors.
Tried to register class 'BlueGuruChunkSpark' more than once.
Tried to register class 'ComplexDoomPlayer' more than once.
Execution could not continue.
3 errors while parsing DECORATE scripts
- wildweasel
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Re: What are all the Complex Doom wads and what do they do?
I'm wondering if Legendary Complex Doom is meant to be loaded on its own.
[edit] Also, please don't post the same thing across multiple threads.
[edit] Also, please don't post the same thing across multiple threads.