Permanently open Polyobject Swing Door? [SOLVED]

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Doom Juan
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Permanently open Polyobject Swing Door? [SOLVED]

Post by Doom Juan »

Is it at all possible? Seems they can only stay open for 10 seconds.

I want one that is permanently open after activation.

[EDIT: solved it]
Last edited by Doom Juan on Wed Jan 06, 2016 6:15 pm, edited 1 time in total.
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cocka
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Re: Permanently open Polyobject Swing Door?

Post by cocka »

Hi!

Just use [wiki]Polyobj_RotateLeft[/wiki] or [wiki]Polyobj_RotateRight[/wiki]. With (or without) mirroring the other door wing.
Mordeth
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Re: Permanently open Polyobject Swing Door? [SOLVED]

Post by Mordeth »

I don't suppose there is a way to also make swinging / sliding polyobjects behave more like normal Doom doors, so that they bounce back and retry after being blocked? Or like Duke3D / Blood so you open a door that stays open but closes when interacting with it again?
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cocka
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Re: Permanently open Polyobject Swing Door? [SOLVED]

Post by cocka »

Well, the first situation can't really be solved because you can't set an angular domain for a polyobject. I mean you can't set a range within the polyobject can move without leaving that pre-defined angular domain.

The second situation is easier and of course it can be solved like it is in Duke or Blood.

There have been two topics about this:

1. http://forum.zdoom.org/viewtopic.php?f=3&t=35974

2. http://forum.zdoom.org/viewtopic.php?f=3&t=31577
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