Is it at all possible? Seems they can only stay open for 10 seconds.
I want one that is permanently open after activation.
[EDIT: solved it]
Permanently open Polyobject Swing Door? [SOLVED]
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
Permanently open Polyobject Swing Door? [SOLVED]
Last edited by Doom Juan on Wed Jan 06, 2016 6:15 pm, edited 1 time in total.
Re: Permanently open Polyobject Swing Door?
Hi!
Just use [wiki]Polyobj_RotateLeft[/wiki] or [wiki]Polyobj_RotateRight[/wiki]. With (or without) mirroring the other door wing.
Just use [wiki]Polyobj_RotateLeft[/wiki] or [wiki]Polyobj_RotateRight[/wiki]. With (or without) mirroring the other door wing.
Re: Permanently open Polyobject Swing Door? [SOLVED]
I don't suppose there is a way to also make swinging / sliding polyobjects behave more like normal Doom doors, so that they bounce back and retry after being blocked? Or like Duke3D / Blood so you open a door that stays open but closes when interacting with it again?
Re: Permanently open Polyobject Swing Door? [SOLVED]
Well, the first situation can't really be solved because you can't set an angular domain for a polyobject. I mean you can't set a range within the polyobject can move without leaving that pre-defined angular domain.
The second situation is easier and of course it can be solved like it is in Duke or Blood.
There have been two topics about this:
1. http://forum.zdoom.org/viewtopic.php?f=3&t=35974
2. http://forum.zdoom.org/viewtopic.php?f=3&t=31577
The second situation is easier and of course it can be solved like it is in Duke or Blood.
There have been two topics about this:
1. http://forum.zdoom.org/viewtopic.php?f=3&t=35974
2. http://forum.zdoom.org/viewtopic.php?f=3&t=31577