I'm trying to make the Makron from Quake 2 work in GZDoom. It has two separate models: the exoskeleton you initially find it piloting, and the Makron itself. The two models are combined during the first phase of the battle, letting you see the Makron's legs dangling out from under the exoskeleton.
Trouble is, adding the second model to the MODELDEF for the exoskeleton's actor makes the first fail to animate. The models work perfectly well if used separately. I'm not sure if I'm doing something wrong, or if I've run into an engine limitation.
Example pk3.
MODELDEF Troubles
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
- ChronoSeth
- Posts: 1631
- Joined: Mon Jul 05, 2010 2:04 pm
- Location: British Columbia
Re: MODELDEF Troubles
Don't really understand what is happening. But what you need to do is combine the model in one definition. Each of the model have their own animation. What you need to do is sync the animation with other models so its look right. Give appropriate frame number for each model