
A heavy weapon dude sprite made modifying these doom 3 sprites that I think would work well for Doom 64 mods as they lack a rapid firing zombie and there was no available sprites in that style, but with some work I believe this one could.
That looks pretty cool.BFG wrote:
A heavy weapon dude sprite made modifying these doom 3 sprites that I think would work well for Doom 64 mods as they lack a rapid firing zombie and there was no available sprites in that style, but with some work I believe this one could.
Spoiler:Some day i will make this or another cold war/vietnam war themed idea to a mod
Almost could be used as a whole new style for a wad. ((I'd play a D3 mod like that))BFG wrote:
A heavy weapon dude sprite made modifying these doom 3 sprites that I think would work well for Doom 64 mods as they lack a rapid firing zombie and there was no available sprites in that style, but with some work I believe this one could.
I forgive you.gabrieloup wrote:For everyone in this forum, I apologize for having trolled people so hard and exposing their tiny fanboyism. Of course I'm never going to release a dumb map pack of official maps. To be very honest, I find them boring (except for NRFTL). Instead, I'm working on a complete reboot of the Doom storyline, and I'm going to eradicate unrealistic shit like the game taking place on Mars or Phobos, and rather, the story will be heavily inspired in Half-Life mixed with Halo and Crysis. At least, the way that the story goes that is. There is no story. You will not read heaps of text. You will not get cutscenes. You will not get lag. You will not need to rape walls until you find a secret. You play more than half the game on Earth, then you go to Tai Tenga, a.k.a The Highway Express To Fucking Hell, and you defeat the Icon of Sin there. The thing that bores me about Doom is that most of the maps are just inconsistent. I'd understand if the Hell maps were the only ones inconsistent, but ALL the maps in Doom games are inconsistent, except for the first episode of Doom which was too consistent to be honest. The first few maps are the glorious moments everyone remembers, but then, for me at least, after E1M4, I start to get bored. I only played the original Half Life very recently, and in my opinion, it's level design is the majesty of FPS games. For me, all the overhype and praise of Half Life is deserving. For Doom on the other hand, it's not really deserved. The maps are bad for the most part, and the few maps like MAP01 : Entryway, MAP06 : The Crusher, MAP07 : Dead Simple, and MAP23 : Barrels o' Fun are the only ones that I actually enjoy and I play them repeatedly. Others like Downtown was also amazing, but, you know when there's a level that leaves you a pitch of salt mixed with a huge load of peppers in your mouth after you're done with it? Yeah. And others like MAP19 : The Citadel are just bland, boring and hard. My mind URGES me to use the console and skip to the next level, because I can. This is a PC game, amirite? I do have the option. So this ridiculously affects the reputation of each and every level, since they can be skipped easily.
The object here is to make a bunch of levels with OBLIGE and ObHack, combine the best ones with Doom Builder and maybe even modify them a bit, and the rest sorts itself. Only problem is, I have no idea how to modify lumps so that I can edit the story text. I'd love to bore players with realistic storylines so that they can just skip to the next level any time of the week though. No really, I will do this. For real.
I like how you've managed to both apologize and then not apologize within the same sentence.gabrieloup wrote:For everyone in this forum, I apologize for having trolled people so hard and exposing their tiny fanboyism.
If you want to remove the story text entirely, [wiki]MAPINFO[/wiki] can be used to either remove it or place it wherever you want it. If you just want to leave it where it is and change only the text, [wiki]LANGUAGE[/wiki] is your lump.Only problem is, I have no idea how to modify lumps so that I can edit the story text. I'd love to bore players with realistic storylines so that they can just skip to the next level any time of the week though. No really, I will do this. For real.
***sarcasm intensifies***wildweasel wrote:I like how you've managed to both apologize and then not apologize within the same sentence.gabrieloup wrote:For everyone in this forum, I apologize for having trolled people so hard and exposing their tiny fanboyism.
Spoiler:So, the story is going to be this : the UAC creates a nanomachine weapon called Project Doom which is able to "resurrect" dead things (including animals) and control them, and even modifying their appearance as well. It was all going well, until something went wrong and the entire base had it's communications shut down. The main base AI has been kidnapped and brainwashed into a self aware status, and no survivors were spotted. You get sent to try to contain the demons inside the base, but they eventually get out and start fucking up a nearby city. Meanwhile, the demons are also using a experimental teleportation system by the UAC to travel to an exoplanet which they baptized "Tai Tenga", for you, you can call it anything as you wish, as long as it's "hell".
Looks really cool! I'd love to play it!gabrieloup wrote:DoomKrakken wrote:Spoiler:Spoiler:
I think it would be a better idea to just make levels from scratch.gabrieloup wrote:The object here is to make a bunch of levels with OBLIGE and ObHack, combine the best ones with Doom Builder and maybe even modify them a bit, and the rest sorts itself.
Yeah. The UAC creates the demons, then the demons are freed by remnants of the nazi party (which B.J failed to kill and it's up to you to finish the dirty job), then the demons capture an experimental AI device and also steals a UAC intergalactic teleporter system and they colonize a moon called Tai Tenga. When you go there, it's Hell : The City. Literally, the levels are FILLED with just demons, and some captured marines that you can free so that you can use them for your glorious cause of Doom master race. There's also a BFG9000 that you can find in case you lost all your weapons, and there's also lots of invincibility spheres, but these three alone won't save you from the 200+ monsters that will appear in just one screen. And they ain't weak ones, no no no, no imps or zombies will appear. Just the ones that could bore you. Pain Elementals will be way too common for your taste and you may even call them "Airstrike Elementals" and the Lost Souls would be "Lost Killstreaks". Then, lots of revenants. Prepare to dance with rockets. After that, Mancubus. Everywhere. The fatties are so big, that if you try to speedrun the maps, you'll die. Then, chaingunguys, now these "guys" are pretty territorial if you just stand in lower parts of the level. They rain bullets, literally. Then, finally, hell knights. They are the footsoldiers here. There's as many hell knights in the hell levels as they were many zombies in the original Doom levels. However, you'll overcome these constraints, you will beat the levels, and you'll know what it feels like beating Satan to a pulp as if it were shit. Only problem is, some sections of the levels may even be near impossible to complete on BD Realistic because that difficulty mode insta kills you if you step on lava, and to step on lava in that difficulty, you need invincibility spheres, and even leaving one invincibility sphere laying around just to reach a side of the map with lava in it means you'll probably gonna die. Yeah there's literally more than a thousand stim packs laying around everywhere, I know I know, but again, demons will be able to reach and kill you quicker than you can grab these. Relying on cheap tactics like camping like a douchebag will get you killed. What won't get you killed, is doing acts of courage and heroism, and pure badassery. That will be the only way you will descend in the depths of hell.DoomKrakken wrote:Looks really cool! I'd love to play it!
It looks as though you are disassociating these demons of yours from the supernatural Hell that Doom refers to... that they are simply a creation of the UAC... am I right?