Vupiter

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Cronyne
Posts: 39
Joined: Sun Dec 06, 2009 3:56 pm

Vupiter

Post by Cronyne »

A megawad for Doom 2, based in the Hexen format engine. Soon into Map03 you'll notice that the map exists in full 3D architechture, even in Software mode. Normal Doom rules don't exactly apply anymore. This is a wad that sticks to the good ol' Doom we love, while taking full advantage of various ZDoom effects.

It's currently in progress, here's the page link, and on that page is the download:

http://www.wadsinprogress.info/?a=listwads&wad=1443

The currents maps available are DM01, MAP01, MAP02, MAP03.
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Snarboo
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Re: Vupiter

Post by Snarboo »

I didn't know ZDoom allowed for better stacked sector support. I'll have to look into that.

Interesting looking mod! I definitely look forward to updates. :)
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Cronyne
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Re: Vupiter

Post by Cronyne »

Stacked sectors are unbelievably finnicky, but due to my SMRTS, I've been able to master them. I just absolutely love Software-3D tricks.
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Xaser
 
 
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Re: Vupiter

Post by Xaser »

Vomit Jupiter? :P

Really though, doesn't look too bad. Looking forward to seeing how this turns out. :)
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lizardcommando
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Re: Vupiter

Post by lizardcommando »

This was pretty fun. I like what you've got so far. I can't wait for it to be completely finished.
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Matt
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Re: Vupiter

Post by Matt »

I'm not exactly fond of the set-piece traps that are terrifying the first time, then a chore afterwards because there's no way out except the one prescribed by the mapper.

But otherwise it's a great use of the lower-level monsters and the visual design is an excellent balance of old and new.
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Cronyne
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Joined: Sun Dec 06, 2009 3:56 pm

Re: Vupiter

Post by Cronyne »

Vaecrius wrote:I'm not exactly fond of the set-piece traps that are terrifying the first time, then a chore afterwards because there's no way out except the one prescribed by the mapper.

But otherwise it's a great use of the lower-level monsters and the visual design is an excellent balance of old and new.

Hmm, multiple ways to escape/fight a trap? I shall consider this in the future.
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Salad Viking
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Re: Vupiter

Post by Salad Viking »

Rough around the edges, but this has some nice use of ZDoom's features. Continue as you please.
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Cronyne
Posts: 39
Joined: Sun Dec 06, 2009 3:56 pm

Re: Vupiter

Post by Cronyne »

Well, talk about a necromancery

But by any wild, crazy chance. Do any of you guys still have this wad sitting on your harddrives?
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wolfman
 
 
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Re: Vupiter

Post by wolfman »

Latest version I have is dated 15-Dec-2010.

vupiterup6.zip
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Cronyne
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Re: Vupiter

Post by Cronyne »

OH MY GOD

IT STILL EXISTS

I DIDN'T THINK I'D ACTUALLY GET ANYWHERE ASKING THAT- THANK YOU
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