I have this, but it doesn't work
Code: Select all
actor SpringCheck : CustomInventory
{
inventory.amount 1
inventory.maxamount 1
+INVENTORY.AUTOACTIVATE
+INVENTORY.UNDROPPABLE
States
{
Spawn:
TNT1 a -1
stop
Use:
TNT1 A 0
TNT1 A 1 A_SpawnItemEx("SpringCheck2", 0, 0, 0, momx, momy, momz, 0, SXF_ABSOLUTEMOMENTUM, 0)
loop
}
}
actor SpringCheck2
{
+Ripper
+DONTSPLASH
+NOGRAVITY
+MISSILE
+SKYEXPLODE
+NOINTERACTION
+NOCLIP
+NOTIMEFREEZE
+FORCEPAIN
+NOBLOOD
speed 0
Damagetype "Spring"
Damage 0
States
{
Spawn:
SPRR A 2 A_Explode(1,24,0)
stop
}
}