About High Quality Resize Mode (GZDoom with pixels)

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Amuscaria
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Re: About High Quality Resize Mode (GZDoom with pixels)

Post by Amuscaria »

Doom's graphics are just too low-res to benefit (if not outright hindered) by anisotropic filtering of any kind. On 8x sprites, it might look pretty decent. But I'm just in the camp of "if you can't do it well, don't bother at all because you'll just add more flaws".
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Lycaon
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Re: About High Quality Resize Mode (GZDoom with pixels)

Post by Lycaon »

Even if it looked good, even if it worked perfectly and everything looked smooth, i'd still dislike it because it takes away the charm of the game
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Big C
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Re: About High Quality Resize Mode (GZDoom with pixels)

Post by Big C »

Lycaon, mate, you have a bad habit of relying on sentimentalism in place of actual technical arguments. You know that? It's irritating. Just thought you should know.
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Lycaon
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Re: About High Quality Resize Mode (GZDoom with pixels)

Post by Lycaon »

umm they ARE actual arguments. We are discussing a matter of aesthetics, so there isn't much "technicality" to it. It's either beautiful or ugly, and yep, sentiments take place in such a discussion. By the way, how do you know what my habits are? I'm new to these forums and haven't posted much, even less in discussions of this type. I don't want to start a quarrel, but that seemed to come out of nowhere, so I'm just curious where you got that habit thing from.

EDIT: In any case, it seems you got upset because you don't share my "sentimentality". What's the point of posting in a forum if you are not gonna give your opinion on something? You know, not everything can be counted in numbers. An opinion that doesn't hold any kind of emotion isn't an opinion but a presented fact. Can you imagine how boring the world would be if people only did that?
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Big C
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Re: About High Quality Resize Mode (GZDoom with pixels)

Post by Big C »

I'm referring to both your saying "it takes away the charm of the game" (which YOU didn't explain further) and your somewhat-excessive harshness towards Foreverhood in another General thread. It just comes across as pompous and rude, like there's right and wrong ways to mod for ZDoom.
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Lycaon
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Re: About High Quality Resize Mode (GZDoom with pixels)

Post by Lycaon »

That was only my latest comment, I had explained the reasons why in the main thread and some posts after it. About Foreverhood: that's just how I see it. I never doubt to compliment someone for their hard work, but I don't think foreverhood was well done at all. Aesthetics matters aside, the game itself came across as boring and repetitive to me, and the story uninteresting and pretentious, like some david lynch movie. I'm not talking about that mod ever again on these forums, I seriously didn't know so many people knew about it or even liked it (I used it as example because I thought it wasn't known), as I said, I'm new here.
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Re: About High Quality Resize Mode (GZDoom with pixels)

Post by wildweasel »

Lycaon wrote:That was only my latest comment, I had explained the reasons why in the main thread and some posts after it. About Foreverhood: that's just how I see it. I never doubt to compliment someone for their hard work, but I don't think foreverhood was well done at all. Aesthetics matters aside, the game itself came across as boring and repetitive to me, and the story uninteresting and pretentious, like some david lynch movie. I'm not talking about that mod ever again on these forums, I seriously didn't know so many people knew about it or even liked it (I used it as example because I thought it wasn't known), as I said, I'm new here.
Dude, just please lay off, we respect that it's your opinion, but you're still being unnecessarily harsh to something that someone put a lot of effort into. (Besides that, this is the wrong thread...)
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Lycaon
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Re: About High Quality Resize Mode (GZDoom with pixels)

Post by Lycaon »

Sorry. I'll just stick to the last thing I said (about not mentioning this mod anymore)
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ibm5155
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Re: About High Quality Resize Mode (GZDoom with pixels)

Post by ibm5155 »

Foreverhood Works better in opengl render.
The only games that Works better in software are Action Doom 2 and Haze, and both use and abuse from software glitches, so ofc it would break in gl...
I think you would love more gzdoom if it could run at 256 colors :p
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phantombeta
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Re: About High Quality Resize Mode (GZDoom with pixels)

Post by phantombeta »

Not true.
BTSX works much better in software.
Why? Because it uses a COLORMAP lump to do make cool things with the fades. The OpenGL/hardware renderer can't really do this AFAIK.
If the software renderer had truecolour sprites and freelook without Y-shearing I'd probably use it.
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edward850
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Re: About High Quality Resize Mode (GZDoom with pixels)

Post by edward850 »

phantombeta wrote:If the software renderer
phantombeta wrote:without Y-shearing
You have presented a rather critical contradiction.

Actually the part about true colour rendering and wanting a colour map is also a bit of a contradiction. The colourmap exists because of the 8bit rendering. You don't need one, and I would wager can't actually use one, with proper 24/32bit rendering.
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leileilol
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Re: About High Quality Resize Mode (GZDoom with pixels)

Post by leileilol »

Also colormaps could be pulled off by GLSL shader. It's been a trend in the Quake engine development lately, at least with Quakeforge and FTEQW.
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phantombeta
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Re: About High Quality Resize Mode (GZDoom with pixels)

Post by phantombeta »

edward850 wrote:
phantombeta wrote:If the software renderer
phantombeta wrote:without Y-shearing
You have presented a rather critical contradiction.
Okay. Without as much Y-shearing.
edward850 wrote:Actually the part about true colour rendering and wanting a colour map is also a bit of a contradiction. The colourmap exists because of the 8bit rendering. You don't need one, and I would wager can't actually use one, with proper 24/32bit rendering.
I don't see why it couldn't use the COLORMAP...
And I never said *I* want COLORMAPs along with true-colour rendering... I just said that it has been used for things like that, I don't really care that much about the COLORMAP being used.
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esselfortium
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Re: About High Quality Resize Mode (GZDoom with pixels)

Post by esselfortium »

phantombeta wrote:Not true.
BTSX works much better in software.
Why? Because it uses a COLORMAP lump to do make cool things with the fades. The OpenGL/hardware renderer can't really do this AFAIK.
If the software renderer had truecolour sprites and freelook without Y-shearing I'd probably use it.
If the software renderer had true-color rendering, it wouldn't be able to use the colormap, which directly references colors from the palette.
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edward850
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Re: About High Quality Resize Mode (GZDoom with pixels)

Post by edward850 »

phantombeta wrote:Okay. Without as much Y-shearing.
You either shearing the Y, or you aren't. There's no in-between. :P
Basically, Y-shearing is needed because the renderer isn't actually a 3D projection. However if it was (and thus no Y-shearing), you'd loose the performance benefits of the renderer (and thus you might as well be using a hardware renderer), as well as the rendering anomalies the art/some level designs rely on. (I'm not exactly sure how much of that the polymost renderer would have lost.)
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