[DEAD] Centre-01

Projects that have specifically been abandoned or considered "dead" get moved here, so people will quit bumping them. If your project has wound up here and it should not be, contact a moderator to have it moved back to the land of the living.
User avatar
RUNSABER
Posts: 282
Joined: Thu Apr 02, 2015 8:42 pm

Re: [WIP] Centre-01

Post by RUNSABER »

I wish he (your classmate) could identify with the phrase "out of date". Although an enhanced Tech 1, (G)Zdoom port derivatives, even alternative ports like 3DGE, Vavoom(RIP) are more than capable of emulating things child engines can do. You can take GZDoom, and remake E1M1 of Quake 1 AND 2, also further enhance it with dynamic lighting, colored sectors, shader addons via Reshade, I can go on. These ports have a far easier learning curve and method of discipline than later engines. Those engines will forgive and forget your muckups. Also shortcut the design process. But you can take Doom and make it NOT look like Doom. Tell me of any other engine, port, or editor that can do that. People can heavily mod Quake 1 and it will still look like Quake. KDiZD's layouts, use of transparent linedefs, fog, scripted incidents and play style are an example of what we can do, but the only thing he sees is that it's missing a radar, killstreaks, knifing, grenade tossing, the shiny and perky works of modern day human-killing simulators. We don't kill humans. We slaughter demons.
User avatar
kodi
 
 
Posts: 1361
Joined: Mon May 06, 2013 8:02 am

Re: [WIP] Centre-01

Post by kodi »

Looks absolutely amazing and I'm really looking forward to it. While (g)zdoom might be 'out of date' as far as end user experience in TC's go, it has the massive advantage of being so easy to mod for that fairly advanced solo projects are made both possible and fun to create.
User avatar
Nash
 
 
Posts: 17501
Joined: Mon Oct 27, 2003 12:07 am
Location: Kuala Lumpur, Malaysia
Contact:

Re: [WIP] Centre-01

Post by Nash »

GZDoom as a game engine is pretty good, there's so much you can do with it, it just* needs a modern renderer and it will be a valid choice for serious projects in modern times.

*there's that J word again. XD Of course it's not this easy
User avatar
Jaxxoon R
Posts: 772
Joined: Sun May 04, 2014 7:22 pm

Re: [WIP] Centre-01

Post by Jaxxoon R »

Looks fun and new with some really pretty and creative environments, bu then I'm kind of a stickler for anything with rain. It's good to have an all-in-one new experience for GZDoom with its own story and consistent style, so I'm really looking forward to this and really hoping it gets finished.
Locked

Return to “Abandoned/Dead Projects”