[DEAD] Centre-01
Re: [WIP] Centre-01
I wish he (your classmate) could identify with the phrase "out of date". Although an enhanced Tech 1, (G)Zdoom port derivatives, even alternative ports like 3DGE, Vavoom(RIP) are more than capable of emulating things child engines can do. You can take GZDoom, and remake E1M1 of Quake 1 AND 2, also further enhance it with dynamic lighting, colored sectors, shader addons via Reshade, I can go on. These ports have a far easier learning curve and method of discipline than later engines. Those engines will forgive and forget your muckups. Also shortcut the design process. But you can take Doom and make it NOT look like Doom. Tell me of any other engine, port, or editor that can do that. People can heavily mod Quake 1 and it will still look like Quake. KDiZD's layouts, use of transparent linedefs, fog, scripted incidents and play style are an example of what we can do, but the only thing he sees is that it's missing a radar, killstreaks, knifing, grenade tossing, the shiny and perky works of modern day human-killing simulators. We don't kill humans. We slaughter demons.
Re: [WIP] Centre-01
Looks absolutely amazing and I'm really looking forward to it. While (g)zdoom might be 'out of date' as far as end user experience in TC's go, it has the massive advantage of being so easy to mod for that fairly advanced solo projects are made both possible and fun to create.
Re: [WIP] Centre-01
GZDoom as a game engine is pretty good, there's so much you can do with it, it just* needs a modern renderer and it will be a valid choice for serious projects in modern times.
*there's that J word again. XD Of course it's not this easy
*there's that J word again. XD Of course it's not this easy
Re: [WIP] Centre-01
Looks fun and new with some really pretty and creative environments, bu then I'm kind of a stickler for anything with rain. It's good to have an all-in-one new experience for GZDoom with its own story and consistent style, so I'm really looking forward to this and really hoping it gets finished.