How do I figure out what ACS modules were loaded on a save?

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edward850
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Re: How do I figure out what ACS modules were loaded on a sa

Post by edward850 »

Cryomundus wrote:I meant "weird" in that the error it spits out in the console is about as useful as "an unexpected error has occured." For something that spits out warnings about decorate/texture errors/saying something when an acs code fucks up/is missing something, it seems really odd that it lacks a feature to tell you whats missing when you load up a save with the wrong files instead of "Level was saved with a different set of ACS modules."
ZDoom is 15 years old, so it's beyond expected that some errors don't account for some modern practices. Error messages like this need to be accounted for by hand, which means someone needs to think that this situation can occur in the first place.
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Ozymandias81
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Re: How do I figure out what ACS modules were loaded on a sa

Post by Ozymandias81 »

Cryomundus wrote:Sounds like it might be a load order issue, as in, it looks for a certain acs file first, but it sees the 2nd one instead.

Or do you do the "drag n drop" method instead of ZDL.

Weird that you can't actually look and see whats actually wrong tho. Or the name of the expected acs file(s).
^That. It was exactly my fear about this zds issue, but didn't take in consideration to post it here somewhere.
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