(WIP) Help Wanted WolfenDoom enhanced
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- armymen12002003
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(WIP) Help Wanted WolfenDoom enhanced
This is to be aimed at improving the weapons and enemies from wolfendoom spear of destiny the original missions and nocturnal missions by laz rojaz.
while keeping it as close to classic doom & wolf 3d style as possible game play wise which means no jumping no crouching or freelook.
which has some new weapons and improved guards and bosses
this mod has nothing to do Ceejay's version of this classic mod.
without further ado here ya go http://www.moddb.com/mods/wolfendoom/do ... m-enhanced
high res addon textures and music addon http://www.moddb.com/mods/wolfendoom/ad ... d-textures
Note: I'm looking for help with this. for such things as patrol points in this and make the doors and wall open wolfenstein style, and also im lookin to get rid of the dehacked props and making them into decorate. Im also lookin to adding a better wolf like HUD with things like a floor counter score counter that kinda stuff and open gl light sectors.
If your interested give me a pm.
A very special thanks to VitSim for sending me a backup for this after i accidentally deleted this while cleaning my computer the other day lol.
Credits:
ID Software for the wolf 3d midis
ID software for wolfenstein 3d and Doom
various authors for the weapons
Laz Rojas' for WolfenDOOM
ps trooper for letting me use his sprite fixes
nightfright for some of his map info fixes
Wild Weasel for the Doom 64 hud
jpalomo for the mod friendly jphud
Nash for the nashgore and nashmovement
BrainStewX for the hi quality music of wolf3d and spear of destiny
the guys over at freedoom
while keeping it as close to classic doom & wolf 3d style as possible game play wise which means no jumping no crouching or freelook.
which has some new weapons and improved guards and bosses
this mod has nothing to do Ceejay's version of this classic mod.
without further ado here ya go http://www.moddb.com/mods/wolfendoom/do ... m-enhanced
high res addon textures and music addon http://www.moddb.com/mods/wolfendoom/ad ... d-textures
Note: I'm looking for help with this. for such things as patrol points in this and make the doors and wall open wolfenstein style, and also im lookin to get rid of the dehacked props and making them into decorate. Im also lookin to adding a better wolf like HUD with things like a floor counter score counter that kinda stuff and open gl light sectors.
If your interested give me a pm.
A very special thanks to VitSim for sending me a backup for this after i accidentally deleted this while cleaning my computer the other day lol.
Credits:
ID Software for the wolf 3d midis
ID software for wolfenstein 3d and Doom
various authors for the weapons
Laz Rojas' for WolfenDOOM
ps trooper for letting me use his sprite fixes
nightfright for some of his map info fixes
Wild Weasel for the Doom 64 hud
jpalomo for the mod friendly jphud
Nash for the nashgore and nashmovement
BrainStewX for the hi quality music of wolf3d and spear of destiny
the guys over at freedoom
Last edited by armymen12002003 on Tue Jan 30, 2018 6:17 am, edited 32 times in total.
- armymen12002003
- Posts: 1421
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Re: (WIP) WolfenDoom Enhanced
New Update Most of the guards and the dogs, the bosses now have ps troopers sprite fixes who has given me permission to use.
Last edited by armymen12002003 on Fri Apr 24, 2015 12:33 pm, edited 1 time in total.
Re: (WIP) WolfenDoom Enhanced
been looking forward to this! thanks for making Wolf fun again after so many years
- armymen12002003
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Re: (WIP) WolfenDoom Enhanced
No problem glad you liked it
- armymen12002003
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Re: (WIP) WolfenDoom Enhanced
Slight update the weapons act closer to there wolf3d counter parts i also did a enemy guide.
Re: (WIP) WolfenDoom Enhanced
Pretty cool, it's nice to be able to play through Wolf3D again with a better engine. Doom is about as far back as I'm willing to go engine-wise so these ports are great.
- armymen12002003
- Posts: 1421
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Re: (WIP) WolfenDoom Enhanced
No problem glad you liked it.
Re: (WIP) WolfenDoom Enhanced
Looks great. I have CeeJay's enhanced versions of Original and Nocturnal missions, but I've been searching for a enhanced version along the same quality for Spear of Destiny, Return to Danger, and Ultimate Challenge.
By the way, if you wanted you could turn your download link into a direct link by using this link instead: https://drive.google.com/uc?export=down ... mVSbzZ1eDA
By the way, if you wanted you could turn your download link into a direct link by using this link instead: https://drive.google.com/uc?export=down ... mVSbzZ1eDA
- armymen12002003
- Posts: 1421
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Re: (WIP) help wanted WolfenDoom Enhanced
Thanks im lookin for someone who has acs scripting experience that can put patrol points in this and make the doors and wall open wolfenstein style, and also im lookin to get rid of the dehacked props and making them into decorate. Im also lookin to adding a better wolf like HUD with things like a floor counter score counter that kinda stuff.
Last edited by armymen12002003 on Sat Apr 25, 2015 7:50 pm, edited 1 time in total.
- YukesVonFaust
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Re: (WIP) help wanted WolfenDoom Enhanced
hey, armymen, can you do an enhanced version of Operation: Rheingold?
- armymen12002003
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Re: (WIP) help wanted WolfenDoom Enhanced
I probably will but right now this is my first priority to get this done.
- armymen12002003
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Re: (WIP) Help Wanted WolfenDoom enhanced
New update added wolfenstein 3d like movement and now the weapons no longer bob.
- UnTrustable
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Re: (WIP) Help Wanted WolfenDoom enhanced
Looking forward to this.
I was away from the Doom community for a few months.
I sure hope you put in the Boss Rotations aswell to improve the graphics 'show ups'.
Im not sure if i could be of any more help right now, due to real life matters.
Good luck.
Im not a master at ACS or scripts, but ask me anyways.
If i have the answer, i'll give it to you.
EDIT: making doors moving sideways is easy btw.
I wish i had my latest Wolfenstein Invasion (II) WAD, but due to a hardware computer crash
i lost my entire drive content... and so the said wad.
And no, i did not lost any sprites there
because they were on my other Computer (laptop).
I was away from the Doom community for a few months.
I sure hope you put in the Boss Rotations aswell to improve the graphics 'show ups'.
Im not sure if i could be of any more help right now, due to real life matters.
Good luck.
Im not a master at ACS or scripts, but ask me anyways.
If i have the answer, i'll give it to you.
EDIT: making doors moving sideways is easy btw.
I wish i had my latest Wolfenstein Invasion (II) WAD, but due to a hardware computer crash
i lost my entire drive content... and so the said wad.
And no, i did not lost any sprites there
- armymen12002003
- Posts: 1421
- Joined: Wed Jun 01, 2011 10:25 pm
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Re: (WIP) Help Wanted WolfenDoom enhanced
Yea that's the idea for the boss rotations to be in but as of right now the bosses just gonna have front facing graphics until all of the bosses are done it would just seem a bit weird for only one of the sod bosses to have full rotations and the rest of them don't.
- UnTrustable
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Re: (WIP) Help Wanted WolfenDoom enhanced
You're right.
Im sorry that i slowed down progress.
Not saying that i have stopped.
I've also lost my works aswell (Wolfenstein Invasion II) due to a PC crash (hardware).
I was also doing some standard Wolfenstein3D textures re-editting, so that if i ever gonna call
for some help in my project, people would not have only the 64x64 pixel textures.
There is not much new i can show about Barnicle by-the-way.
Just almost 2 walk sequences are done, and when they are done basicly the rest of the walk-sequence
will be done quick, since i can mirror the legs...kinda (not to forget to shadow them correctly).
But hey, maybe you can pre-release your works for friends, to play on a private server..?
Or are you gonna release your works as being a final product?
Im sorry that i slowed down progress.
Not saying that i have stopped.
I've also lost my works aswell (Wolfenstein Invasion II) due to a PC crash (hardware).
I was also doing some standard Wolfenstein3D textures re-editting, so that if i ever gonna call
for some help in my project, people would not have only the 64x64 pixel textures.
There is not much new i can show about Barnicle by-the-way.
Just almost 2 walk sequences are done, and when they are done basicly the rest of the walk-sequence
will be done quick, since i can mirror the legs...kinda (not to forget to shadow them correctly).
But hey, maybe you can pre-release your works for friends, to play on a private server..?
Or are you gonna release your works as being a final product?

