Kyle873's Doom RPG Mod [0.10.0 Beta]
- SAraisXenoQueen
- Posts: 243
- Joined: Tue Oct 12, 2010 1:51 am
Re: Kyle873's Doom RPG Mod [0.9.13 Beta]
Ah.
I wasn't inferring to already pre-existing ones mind you- nevertheless despite you not adding more, I'm still going to work on what I've already got so far. Prehaps someone will find a use for it/them.
I wasn't inferring to already pre-existing ones mind you- nevertheless despite you not adding more, I'm still going to work on what I've already got so far. Prehaps someone will find a use for it/them.
- Slax
- ... in rememberance ...
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Re: Kyle873's Doom RPG Mod [0.9.13 Beta]
Dudes. The outpost. A phone booth. How else am I gonna call my Space Mom (and get some optional character backstory)?
Fun stuff, you know. Mom asks you stuff and your answers could impact how your character develops... or something like that. Call your dad and listen to him go on about the good ol' space days. Call the 24/7 HELP hotline and hang up before any of your queries have been answered.
Maybe you could prank call someone. Maybe... easter eggs.
Iunno. But PHONE BOOTH.
Fun stuff, you know. Mom asks you stuff and your answers could impact how your character develops... or something like that. Call your dad and listen to him go on about the good ol' space days. Call the 24/7 HELP hotline and hang up before any of your queries have been answered.
Maybe you could prank call someone. Maybe... easter eggs.
Iunno. But PHONE BOOTH.
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Ribo Zurai
- Posts: 874
- Joined: Fri Jul 03, 2009 1:47 pm
Re: Kyle873's Doom RPG Mod [0.9.13 Beta]
Phone Booth on space? The level transporter should be retextured as a TARDIS from Doctor Who then, that'd make sense.
Re: Kyle873's Doom RPG Mod [0.9.13 Beta]
Does anyone know how I can fix this problem? http://prntscr.com/6lk262
Re: Kyle873's Doom RPG Mod [0.9.13 Beta]
You are running the DRLA Update branch, which is only for the development of DRLA 1.0.galactus wrote:Does anyone know how I can fix this problem? http://prntscr.com/6lk262
You should be using the Master branch to play with Beta 7.94.
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meandog1000
- Posts: 1
- Joined: Sat Jan 11, 2014 1:17 pm
Re: Kyle873's Doom RPG Mod [0.9.13 Beta]
getting this error Script error, ":CVARINFO.txt" line 2:
cvar 'drpg_scalexp' already exists
cvar 'drpg_scalexp' already exists
Re: Kyle873's Doom RPG Mod [0.9.13 Beta]
Where can I find the Master Branch?Yholl wrote:You should be using the Master branch to play with Beta 7.94.
- iSpook
- Posts: 743
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Re: Kyle873's Doom RPG Mod [0.9.13 Beta]
Or, you know, you can:Yholl wrote:You are running the DRLA Update branch, which is only for the development of DRLA 1.0.galactus wrote:Does anyone know how I can fix this problem? http://prntscr.com/6lk262
You should be using the Master branch to play with Beta 7.94.
Spoiler:
Re: Kyle873's Doom RPG Mod [0.9.13 Beta]
Sorry, turns out we had a glitch in GitHub that caused parts of the drlaupdate branch to bleed into master somehow. If you redownload it should be fine now, I think.galactus wrote:Where can I find the Master Branch?
i will find youiSpook wrote:traitorous words
and i will emit a high pitched tone at you or possibly something equally vicious
Re: Kyle873's Doom RPG Mod [0.9.13 Beta]
I must be really stupid, because I still don't get how I can load DoomRL with DoomRPG. I redownloaded DoomRL just in case from your zdoom thread, but it didn't do anything.Yholl wrote:Sorry, turns out we had a glitch in GitHub that caused parts of the drlaupdate branch to bleed into master somehow. If you redownload it should be fine now, I think.galactus wrote:Where can I find the Master Branch?
- SAraisXenoQueen
- Posts: 243
- Joined: Tue Oct 12, 2010 1:51 am
Re: Kyle873's Doom RPG Mod [0.9.13 Beta]
He's got a point though.Yholl wrote:i will find youiSpook wrote:traitorous words
and i will emit a high pitched tone at you or possibly something equally vicious
I'm going to generally just say to make sure you've got the two compatibility things selected AND the three/two wads that acctually contain the content... assuming you haven't done so already. If you have, then I've got nothing.galactus wrote:I must be really stupid, because I still don't get how I can load DoomRL with DoomRPG. I redownloaded DoomRL just in case from your zdoom thread, but it didn't do anything.Yholl wrote:Sorry, turns out we had a glitch in GitHub that caused parts of the drlaupdate branch to bleed into master somehow. If you redownload it should be fine now, I think.galactus wrote:Where can I find the Master Branch?
Re: Kyle873's Doom RPG Mod [0.9.13 Beta]
As you can see by the screenshot I posted, yes I did select everything.SAraisXenoQueen wrote: I'm going to generally just say to make sure you've got the two compatibility things selected AND the three/two wads that acctually contain the content... assuming you haven't done so already. If you have, then I've got nothing.
- SAraisXenoQueen
- Posts: 243
- Joined: Tue Oct 12, 2010 1:51 am
Re: Kyle873's Doom RPG Mod [0.9.13 Beta]
oh jeez i wasn't paying attention.galactus wrote:As you can see by the screenshot I posted, yes I did select everything.SAraisXenoQueen wrote: I'm going to generally just say to make sure you've got the two compatibility things selected AND the three/two wads that acctually contain the content... assuming you haven't done so already. If you have, then I've got nothing.
I think that happens with newer builds of GZdoom, not sure, I've received the same error myself and have absolutely no idea how I fixed it.
Re: Kyle873's Doom RPG Mod [0.9.13 Beta]
Go into your ZDoom INI file and delete every line that begins with "drpg_"meandog1000 wrote:getting this error Script error, ":CVARINFO.txt" line 2:
cvar 'drpg_scalexp' already exists
The problem with that screenshot is it DOESN'T show which branch he's using, which is on the main tab. That's what the problem is, he's using drlaupdate instead of master.SAraisXenoQueen wrote:oh jeez i wasn't paying attention.galactus wrote:As you can see by the screenshot I posted, yes I did select everything.SAraisXenoQueen wrote: I'm going to generally just say to make sure you've got the two compatibility things selected AND the three/two wads that acctually contain the content... assuming you haven't done so already. If you have, then I've got nothing.
I think that happens with newer builds of GZdoom, not sure, I've received the same error myself and have absolutely no idea how I fixed it.
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Bitter_man
- Posts: 1
- Joined: Fri Mar 27, 2015 3:28 am
Re: Kyle873's Doom RPG Mod [0.9.13 Beta]
SAraisXenoQueen, I had the same problem, and I made it work by downloading a stable version of gzdoom (2.0.05), going to Kyle873's github, dling the doomrpg files and downloading the doomrla files from the other thread. Don't know which one of those helped, but yeah, it works now.
This+Oblige=infinite fun. Thanks Kyle873 for a such an amazing mod
This+Oblige=infinite fun. Thanks Kyle873 for a such an amazing mod
