Usage example:
Code: Select all
Select:
MAGR EDCBA 1 //Actual raising animation
MAG_ A 0 A_Raise(true) //Weapon is ready
stop
Deselect:
MAGD ABCDEF 1 //Actual deselect animation
MAG_ A 0 A_Lower(true) //Weapon is deselected
stop
Code: Select all
Select:
MAG_ AAAAAAAAAAAAAA 0 A_Raise //I had to fiddle with the number of frames, so the actual animation is not affected by A_Raise animation and is actually played
MAGR EDCBA 1 //Actual raising animation
loop
Deselect:
MAGD ABCDEF 1 //Actual deselect animation
goto DeselectEnd
DeselectEnd:
MAG_ A 0 A_Lower
loop