[code request] anti brutal doom flag/ decorate

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phantombeta
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Re: [code request] anti brutal doom flag/ decorate

Post by phantombeta »

TheBadHustlex wrote:OK, RO might be more compatible in general because it doesn't replace any monsters, unlike Brutal Doom.
But: Every gameplay-mod that replaces monsters and weapons can break something. ww-DoomNukem could break mods that already replaces monsters and weapons easily, too. ww-terrorists, ww-nazis, ZeroTolerance, AEoD, DoomTrigger, Insanity's-Reqiuem... would also act like that if you loaded them with GoldenSouls, ZenDynamics, Massmouth, Psychophobia, DemonEclipse, PirtateDoom...
Exactly. It's rare to find a gameplay mod that's supposed to work with any other mod.
TheBadHustlex wrote:Like I said: If you're new, you most likely don't think of these things because you have no experience with it. Of course, thats not a good thing, but for me, it's sort of understandable.
Why would you need experience to stop for a moment and think if it would make any sense for it to be BD compatible?
It wouldn't make any sense at all for something like DemonSteele, a DMC/Arcade game (I guess) like mod where you cut monsters to pieces with a badass sword, be compatible with BD, a FPS/Mortal Kombat/Michael Bay movie mash-up (I guess) where you rip enemies apart with your bare fists, there's explosions everywhere and you tell dying monsters to fuck themselves.
TheBadHustlex wrote:Of course, that's wrong. But still, that's no reason to make prohibit it to be loaded with other mods.
That was supposed to be one of the reasons we're not jealous of him.
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TheBadHustlex
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Re: [code request] anti brutal doom flag/ decorate

Post by TheBadHustlex »

phantombeta wrote: Exactly. It's rare to find a gameplay mod that's supposed to work with any other mod.
That's right. So you need to make your mod completely incompatible with ANY gameplay-mod, not just BrutalDoom. Otherwise, it's just plain BD-bashing.
phantombeta wrote: Why would you need experience to stop for a moment and think if it would make any sense for it to be BD compatible?
It wouldn't make any sense at all for something like DemonSteele, a DMC/Arcade game (I guess) like mod where you cut monsters to pieces with a badass sword, be compatible with BD, a FPS/Mortal Kombat/Michael Bay movie mash-up (I guess) where you rip enemies apart with your bare fists, there's explosions everywhere and you tell dying monsters to fuck themselves.
You may not believe it, but there are a lot of people who simply don't think about such stuff.
I encountered people asking for BD-compatibility for my mod, too. I have like 90 different enemies in there, and every one of these should have like 10 death-animations and hitboxes...?
Someone wanted me to include that Laughing-Jack-CP-Guy in my mod. Sure, if you make sprites for me!
Someone wanted to include creepy music in my mod without even thinking about the fact that it would totally destroy the general atmosphere of it.
I also have such problems.

But that's not a Doom-exclusive thing. There are people who think that Dwarf-Fortress' Adventure-Mode should be a skyrim-like-FPS-eperience. There are bronies who think that MLP should go towards adult persons. Also, there are people who want Quake3 to have perks, custom classes, right-mouseclick-aiming and so on.
phantombeta wrote: That was supposed to be one of the reasons we're not jealous of him.
Oh. Guess I misunderstood that.
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Re: [code request] anti brutal doom flag/ decorate

Post by phantombeta »

That's right. So you need to make your mod completely incompatible with ANY gameplay-mod, not just BrutalDoom. Otherwise, it's just plain BD-bashing.
It isn't just BD bashing.
Do you see people asking in every big project if it's ww-diaz compatible? Do you see people asking to throw 99% of your mod into the trash so it's compatible with GMOTA?
What about TSP, Samsara, ww-terror, Insanity's Requiem, Guncaster, Shut Up And Bleed, Hard-Doom (or whatever way you spell that)?
And BURL TUMD, ZenDynamics, Weapons of Saturn, ww-doomnukem, HDoom? Do you see people wanting everything to be compatible with any of those mods?
[EDIT]I wouldn't mind if all mods were HDoom compatible tho'... Hehehe...[/EDIT]
You may not believe it, but there are a lot of people who simply don't think about such stuff.
Exactly. If they don't think about it, why should I think about NOT making my already BD incompatible mod even more incompatible?
Last edited by phantombeta on Sat Jan 24, 2015 11:14 am, edited 1 time in total.
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Re: [code request] anti brutal doom flag/ decorate

Post by TheBadHustlex »

These are some points, I have to say.
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Re: [code request] anti brutal doom flag/ decorate

Post by phantombeta »

Sorry if this sounds stupid but... Was that sarcasm?
Sorry, it's just that sometimes it's difficult to identify sarcasm in text...
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Re: [code request] anti brutal doom flag/ decorate

Post by Enjay »

I still don't get why you can't just ignore them instead of going out of your way to do something because of their actions. You seem to care about them far too much. :shrug:
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Re: [code request] anti brutal doom flag/ decorate

Post by phantombeta »

There's three reasons in my case:
1. I was bored.
2. I thought it was funny.
3. Why not?

Plus, I recently started thinking about making a mod that randomizes shit completely. That code I made would be a good starting point :D
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TheBadHustlex
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Re: [code request] anti brutal doom flag/ decorate

Post by TheBadHustlex »

phantombeta wrote:Sorry if this sounds stupid but... Was that sarcasm?
Sorry, it's just that sometimes it's difficult to identify sarcasm in text...
It wasn't.
These arguments are quite understandable to me now.
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Enjay
 
 
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Re: [code request] anti brutal doom flag/ decorate

Post by Enjay »

phantombeta wrote:1. I was bored.
Fair enough. I guess there are probably better/more constructive ways to alleviate boredom but, hey, I've done pointless stuff 'cos I was bored too.
phantombeta wrote:2. I thought it was funny.
Fair enough.
phantombeta wrote:3. Why not?
Because you are putting effort into Brutal Doom specific code; something you don't want to do? Because the result of this code will only be seen by people who aren't the target audience for your mod? Because despite finding certain Brutal Doom fans annoying, we are now on page 4 of a thread discussing how to deal with those Brutal Doom fans? :biggrin:
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Re: [code request] anti brutal doom flag/ decorate

Post by wildweasel »

TheBadHustlex wrote:OK, RO might be more compatible in general because it doesn't replace any monsters, unlike Brutal Doom.
But: Every gameplay-mod that replaces monsters and weapons can break something. ww-DoomNukem could break mods that already replaces monsters and weapons easily, too. ww-terrorists, ww-nazis, [...]
Gonna stop you there, because the entire point of Terrorists! and Nazis! is that they absolutely replace all weapons and monsters. As for ww-doomnukem, I deliberately replaced all the blood effects so that mods like Ketchup would not work, because they do not represent my vision of the way my mod is supposed to work. I'm not going to stop people from editing the mod to remove those effects so that they can have their own experience (I've done the same thing a few times; Daniel's Neo Doom is much more enjoyable if I rip out all the useless inventory items and overpowered Vixens), but if a person demands that I carve my gameplay mod into chunks to support a mod that it should not even work with in the first place, I feel I should have every right to tell him to get stuffed, because I don't do that to my work.
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TheBadHustlex
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Re: [code request] anti brutal doom flag/ decorate

Post by TheBadHustlex »

Well, it's a difference if you include incompatibility because you think it doesn't fit the mod or just include it because you don't like BD or people who want stuff to be compatible with it.
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Re: [code request] anti brutal doom flag/ decorate

Post by edward850 »

TheBadHustlex wrote:Not every BD-player is annoying, you know.
TheBadHustlex wrote:Making a mod incompatible with another one just because you're too incompetent to ignore obnoxious people seems ridicioulusly stupid to me.
You sure are setting a great example. :|
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Re: [code request] anti brutal doom flag/ decorate

Post by demo_the_man »

Wow, this is really got blown out of porportion, I kinda wish i never brought it up.
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TheBadHustlex
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Re: [code request] anti brutal doom flag/ decorate

Post by TheBadHustlex »

edward850 wrote:
TheBadHustlex wrote:Not every BD-player is annoying, you know.
TheBadHustlex wrote:Making a mod incompatible with another one just because you're too incompetent to ignore obnoxious people seems ridicioulusly stupid to me.
You sure are setting a great example. :|
By "annoying", I meant these kinds of players who spam every project-thread with "make it compatible!". I just wrote my own opinion about that topic in the appropriate thread.
Or do you mean that I myself are a "great" example for normalness?
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Re: [code request] anti brutal doom flag/ decorate

Post by wildweasel »

You're also insulting almost every project maker on the forum.
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