Exactly. It's rare to find a gameplay mod that's supposed to work with any other mod.TheBadHustlex wrote:OK, RO might be more compatible in general because it doesn't replace any monsters, unlike Brutal Doom.
But: Every gameplay-mod that replaces monsters and weapons can break something. ww-DoomNukem could break mods that already replaces monsters and weapons easily, too. ww-terrorists, ww-nazis, ZeroTolerance, AEoD, DoomTrigger, Insanity's-Reqiuem... would also act like that if you loaded them with GoldenSouls, ZenDynamics, Massmouth, Psychophobia, DemonEclipse, PirtateDoom...
Why would you need experience to stop for a moment and think if it would make any sense for it to be BD compatible?TheBadHustlex wrote:Like I said: If you're new, you most likely don't think of these things because you have no experience with it. Of course, thats not a good thing, but for me, it's sort of understandable.
It wouldn't make any sense at all for something like DemonSteele, a DMC/Arcade game (I guess) like mod where you cut monsters to pieces with a badass sword, be compatible with BD, a FPS/Mortal Kombat/Michael Bay movie mash-up (I guess) where you rip enemies apart with your bare fists, there's explosions everywhere and you tell dying monsters to fuck themselves.
That was supposed to be one of the reasons we're not jealous of him.TheBadHustlex wrote:Of course, that's wrong. But still, that's no reason to make prohibit it to be loaded with other mods.