[WIP] Zombie's Mod - Beta 3 Prerelease 2 pg.4!

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What do you want first?

Gravity gun
23
74%
Beautiful Doom compatibility patch
6
19%
Capture The Flag
2
6%
 
Total votes: 31

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The Zombie Killer
Posts: 1528
Joined: Thu Jul 14, 2011 12:06 am
Location: Gold Coast, Queensland, Australia

Re: [WIP] Zombie's Mod - Beta 3 Prerelease 2 pg.4!

Post by The Zombie Killer »

Onar4241 wrote:
The Zombie Killer wrote:wildweasel is right. It would be incredibly difficult. Not impossible, but damn difficult. Plus it would make the code a HUGE mess because of how it would need to be done.
I was just asking if you could do it. So far the mod has really impressed me and take me a step forward in DECORATE, at first it was like magic to me!

Though if you could add it...... Man I would play your mod anytime.
No problem, I get what you mean. Thanks for the praise :p

I'll definitely look at trying to do it, but I don't think it'd be very easy.
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Onar4241
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Re: [WIP] Zombie's Mod - Beta 3 Prerelease 2 pg.4!

Post by Onar4241 »

The Zombie Killer wrote:I'll definitely look at trying to do it, but I don't think it'd be very easy.
I would be beyond impressed then! I found a post from you when I searched about it, and I found this:
The Zombie Killer wrote:Bulletwounds are 99% possible by using the flare method used in ZBlood.
Hope that helps man!
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The Zombie Killer
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Joined: Thu Jul 14, 2011 12:06 am
Location: Gold Coast, Queensland, Australia

Re: [WIP] Zombie's Mod - Beta 3 Prerelease 2 pg.4!

Post by The Zombie Killer »

Indeed, that's the method I was thinking about. However lots of additional code would need to be created to handle rotations etc
Zombie's Mod is currently being rebuilt from the ground up to be a lot more fun, and with a lot more features. I'll attempt to add it to the rewrite, and if it doesn't work out, then it simply won't be in.
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Captain J
 
 
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Location: An ancient Escape Shuttle(No longer active here anymore)
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Re: [WIP] Zombie's Mod - Beta 3 Prerelease 2 pg.4!

Post by Captain J »

question, are you going to add some extra additional rotations for zombies and doomguy given by romero claus?
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The Zombie Killer
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Joined: Thu Jul 14, 2011 12:06 am
Location: Gold Coast, Queensland, Australia

Re: [WIP] Zombie's Mod - Beta 3 Prerelease 2 pg.4!

Post by The Zombie Killer »

Most likely, yeah
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