Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Captain Ventris wrote:Figured I should actually post here to notify whoever reads this thread that I am once again working on Doomvengers.
I am redoing the Legions of Noobs module to scale monster counts according to the amount of players present (up to 8 players, anyway.), and due to how much this balances things out, I am removing the Singleplayer and Man and a Half difficulties. Doomvengers difficulty will still have a higher threshold of monsters, though is still scaled according to player count.
The next module, Villains of Great Villainy, is getting closer to feature complete, and will eventually need some private testing. Since so few people play this regularly, you 're basically guaranteed to be a tester if you ask.
The module adds the possibility of a Cyberdemon or Mastermind being replaced by a powerful Villain. The Villains come in. 5 increasingly rare tiers of strength, with fifth tier bosses being utterly nightmarish. As of the initial release, there will be 10 Villains for both Cyberdemon and Mastermind replacements, for a total of 20 Villains. All of them we either completely original, or heavily tweaked from their origins. I've attained permission for the enemies from other wads I'm using, many of whom will be easily recognizable or iconic foes from wads past, such as Jitterskull or the Dog Pope. The new Villains are devious and insane, like the Portal to the Spider Dimension or The Lost UAC Machine. You'll all enjoy it, and I'll be excited delivering it and adding the hilarious pages for the Villains to the manual.
YESSSSS
By the way, have you managed to obtain further permissions for directly including the heroes in the main mod package? Because the sheer number of files that need to be obtained and arranged in just the right load order is a bit of a stumbling block.
I haven't asked again in a while, but last I checked, Xaser and Xuta only wanted me to package the latest release of their mods with Doomvengers, and not to integrate them fully into Doomvengers in such a fashion that a separate file wouldn't be necessary. I have never found a good way to contact Aluqah, so I've never been able to ask him.
It might help if I started strapping numbers to the filenames of the modules and stuff. It'd be easier for people to order if they want to make their own batch files and all.
As an additional note, I intend to make a compatibility patch so this will run with Chex Quest 3. That will open up the oddity of your rockets looking like slimeballs, but it'll work! Haven't thought about what other wads would be nice to have a patch for, so I'm open to suggestions.
Actually, I'm perfectly fine with you integrating Supes into the wad. I don't recall ever being against that, actually, but if I was then that was probably because I was dumber when I was young.
I just think you weren't explicitly approving me doing so, and/or you did but I wanted to wait until the Chaos Condenser was done, and have just been lazy since then.
I am! But changes in life this past year, but I yet live.
Got Super Chicken integrated, so it won't be needed for next version, thus making Doomvengers that much easier to load and run.
Also going to add at least one other new thing to Zharkovision next version, because he's not crazy enough yet. Have any of y'all properly noticed some of the Zharkovision stuff?
Ooookay life happened, but I'm back poking at this. As a gesture of good will, I'd like to let you guys know just what kind of stuff is going on in this next version.
Firstly, Zharkovision has gained a couple features which may actually impact gameplay subtly. Zharkov's overwhelming crazy is going to be slightly more relevant on your average playthrough, making his style pretty chaotic.
I've been doing loads of balance on Super Chicken, and its coming along pretty well there, so expect a number of powers to have adjustments made.
My biggest changes are that I have wholly revamped the Legions of Noobs add-on. It now operates by spawning monsters within ranges dependent on whether there are 1+, 3+, 5+, or 6+ players in the game. This means playing alone allows you to still choose your favored difficulty without it being impossible, and better preserves the relative difficulty of different wads. Though Legions brings up the difficulty to the firepower level the Doomvengers possess, KDitD will still be markedly easier than Scythe 2, etc. instead of the majority of wads blending into a massive swarm of Revenants which obliterates the finesse of the author.
As a result, I'm also revamping how much ammo the Doomvengers have now that their ammo count doesn't have to compensate for such clumsily multiplied enemies. So that'll make things more refined in that regard. Numerous other alterations follow from the changes to Legions as well.
Additionally, I have decided that I really, really need to finally do Super Chicken's section of the manual, so hopefully that will be happening.
Both compat patches have been updated to match the main files, and I also intend to atleast test out a compatibility patch for CQ3. It may be janky with missiles looking like glowy slimeballs and all, but since CQ is mainly a Doom reskin, it should work out and be a blast.
The biggest news for the future is my progress on the Villains of Great Villainy add-on. I'm finally ready to give you guys a taste of the boss roster, so here's a listing with brief descriptions and sources from which I'm drawing the terrible bosses you''re going to be fighting:
Spoiler:
Intended Cyberdemon Replacement Roster:
-The Cyberjumper [Original]
Rocket Jumping and mid-air firing behavior by Ethril
A foe of all that goes against the status quo, Cyberjumper considers Freerunner his nemesis, probably because he was a small-town 80's cop in a past life. He is a black-skinned monstrosity who can fire either single, extremely high-yield rockets, or spreads of fast-travelling mini-rockets. Occasionally, he will rocket-jump, firing while mid-air. This can potentially land him right next to you, so watch out. It’s pretty gnarly, but don’t tell him that.
On death, Freerunner can take his rocket launcher from his cold, dead arm, which almost gives Freerunner's whole vibe this kind of Dark Knight grittiness, like if he only seemed carefree, but is really full of angst, and can only love justice or something. I mean, he's not - he's chill as it gets and has quite the gaggle of ladies everywhere he goes - but it’s an idea, you know?
-Magnasoul[Original, inspired by a problem with early Legions of Noobs]
Every once in a while, there’s some really, really evil dude, and he doesn’t get what he deserves. He dies of old age surrounded by wives on some Carribean island, say. I have no idea what happens after that, but Magnasoul is a really big Lost Soul and almost certainly has nothing to do with the story I was just telling you.
Magnasoul dodges between charges, and is invincible while charging. He also increases in size periodically until he’s fully twice as big as when he spawned. Each size increase brings with it increased charge speed and damage. On his third growth, he begins spewing embers every which way, and at max size, leaves a trail of flame where he passes and gains a sweet horn. Kill this guy quick, and hope you have plenty of space. And watch out, because he ignites the area on death.
-Dog Pope [Reelism, modified by me]
Supposedly the representative of Dog on Earth, Dog Pope and his millions of Bee followers now rise up in the face of the impending apocalypse. He is dodgy, has a funny hat, sometimes fires holy smite-beams from his eyes, and spews streams of homing bees, in the manner of Catholic Tradition hailing back to High Medieval times.
“High Medieval Times” as in the actual time period, not that one night you and your friends went to watch jousting stoned out of your minds and kept asking for forks.
That's in a different module.
-Jitterskull [GF3, GVH. Modified by me]
With the invasion in full swing, all the evils of the forgotten places of the world are rising. None of them notified Jitterskull, though, since eldritch terror doesn't normally keep a Gmail account.
Anyway, Jitterskull is just doing like he always does after he's picked the gears and bones out of his teeth on the weekends: kicking back, reading the paper, and puffing on his pipe. How rude of you to interrupt him. Stay well clear of him, and pray that when he approaches and uses his charge attack, you only get knocked out of the way and not horribly, unfairly instabliterated. Being against a wall when he hits is... inadvisable.
-The Jerk [Reelism, modified by me]
A surprisingly angry fellow of unknown provenance, The Jerk has been stomping around rather irritably, possibly as a result of the ancient Gypsy curse he read out loud on an uncited Wikipedia page that causes him to change dimensions every couple minutes.
He'll be very unhappy to see you, and is invincible, so just book it and hope he squishes a bunch of the demons around him in the mean time. He bites, he stomps, and he leaps. It's said that there exist a couple things in the universe that can hurt him, but good luck figuring that one out. Besides, that’s only SAID, that doesn’t mean it’s true. I mean, you can’t just believe everything you read.
-Mother Demon [Lost and Damned rework by me]
The Mother Demon feels forgotten a lot. The Revenants never call, the Cyberdemon forgets her birthday, and not once have the Archviles sent her gifts on time for Mother’s Day. Well, Mama’s sick of it, and she’s bringing a whole lot of other forgotten Demons to set things straight.
The Mother Demon spawns strange and obscure enemies, and attacks with homing fire trails as tenacious as her constant e-mails.
-Gardener Cacodemon[Monster Resause Wad, modified by me]
A hellish green-thumb who for abstract reasons seeks to cover the Earth in unworldly flora, this giant green gasbag clogs the battlefield with trees while spewing spreads of heavily-damaging lightning balls. He sticks to the roof, and tends to strafe. Hitscan or homing weapons are a must.
The trees can be destroyed and take extra damage from melee attacks, but ignore explosions because I'm a douchebag.
-The Setetianegateben[By Xutawoo, exclusively for Doomvengers]
The story goes that if you both say The Setetianegateben's name into a dark mirror three times in a row and are on enough hallucinogens to make Syd Barett blush, this...whatever it is will appear.
Then your house explodes, because he emits plasma every couple steps and habitually spews streams of rockets. That's why you haven't heard of him before. So every time some Meth Lab goes up in flames, just know that The Man is hiding the truth. Meth ain't even all that explosive, go ahead, try it out!
Setetianegateben is also known as "That dream Zharkov doesn't really want to talk about", or as his friends call him, "Set". By the way, he gets significantly worse when badly injured, so make it quick.
-1337man[Untitled.wad, modified by me]
It remains a distinct possibility that 1337man is God, which makes her problematic in a confrontation. She looks like a rapidly-changing sprite of various monsters and decorations.
For entirely OOC reasons, I'm gonna give you a 10 second head-start to begin shooting, because at the end of the day, I'm a nice guy. Seriously though, that countdown gets to zero? Hit some cover, bro. She's toned down enough to be theoretically possible without max BFG ammo, but she's still super tough, and the rocket arc attack is a serious one-hit kill.
-1 Secret Boss [Original]
There’s totally another Tier 5 Cyberdemon-replacing Villain, but I’ll leave it to you to get killed by it. He’s really, really cruel, but because I’m terrible and may or may not have cackled while coding it, this boss is really low-key about its horrendous terribleness, and it is highly likely that you will not see it coming the first time it kills you.
Intended Spider Mastermind Replacement Roster:
-CyberMastermind[Monster Resource Wad. Modified by me]
After being quite frankly embarassed at Dis, Spider Masterminds have been looking for ways to make themselves more dangerous. This guy came up with possibly the crudest method of doing so. He had his brain stuffed into the hull of his chassis with a tamping machine and strapped half a cyberdemon to the top. The result is rather shooty, having the guns of both Demons.
On top of its already substantial firepower, it can also unleash a cluster of homing rockets. It can also drop either of Freerunner’s Super Weapons on death.
-Flembomination[CQ3. ZDoom Wars version by me]
With the complete schmozel that is an inter-dimensional war,
sometimes things slip through the cracks. Sometimes those things are a whole bunch of flemoids that get fused together in a horrific teleporter ‘accident’.
Sometimes these things then go and slime up an entire UAC lab, probably in a horror montage which may or may not have been set to a
Genesis song via the laboratory PA system. I wasn't there and didn't like, set the whole thing up because I needed another Tier 1 boss or anything, that's ridiculous, I'm just spit-ballin' here.
The Flembomination hurls a hilarious amount of slimeballs in a gooey cacophony which can sometimes create Flem Spores, but it deals only moderate damage up close - if you can get him to stop shooting for a moment. Still, it's best to just be out of the way when possible. When there is no target available for a bit, the Flembomination will become still and quiet, waiting patiently for your foolish return.
Flem Spores quietly roam about for a few seconds or until destroyed, and then grow into a basic flemoid. Don’t let these guys build up - they can be nasty!
-Spider Derpmolisher[Original]
An unfortunate creation of Zharkov's sub-conscious, it's not entirely clear what the Spider Derpmolisher was supposed to BE. Firing clusters of exploding hands, its secondary ability is to fire a huge swirly fist bomb and to simlutaneously spread Stim Packs at its feet. In addition, it will sometimes fire a powerful attack imitated from the Doomvenger it is targeting.
Sadly, half of these Stim Packs appear to be damaging rather than healing. Only Zharkov can tell the difference between the helpful and
harmful Stim Packs.
-Lost UAC Machine[Original]
One of the UAC’s more infamous exploits was the arming and programming of the breakroom television to encourage employees to go back on shift. While the program was labelled a success by the top brass, the UAC lost track of the heavily armed and independently-aware machine, which has since been rampaging in a desperate attempt to make every survivor it can find go back to work.
The Lost UAC Machine jets about crazily, spewing flame at nearby enemies, firing rockets, healing itself, freezing time, and draining off its enemies’ armor. You’re probably better off just clocking in and leaving.
-Teenage Mutant Ninja Imps [Based off Will's Ninja imps]
I considered typing out the backstory of the Teenage Mutant Ninja Turtles, except I'd replace everything with Doom terms, and though we'd have a good chuckle together it would be a little expected. These fellows always appear together, and are 1337man's favored servants, like the four horseman but color-coded. They each have differing speeds and attack rates. Additionally, each Imp has a unique ability, and occasionally Donatellimp finds himself replaced by a more appropriate team member.
-Dr. Gate O. Perdition [Original]
A sapient portal of skulls leading straight to Hell, Dr. Perdition has a PhD in Hell Sciences with an emphasis on Vanilla Mapping tricks, but his degree is sadly not recognized by iD Software. He frequently gives guest lectures at Erebus University on Infighting and how to path through narrow doors.
Though immobile, Dr. Gate O. Perdition has a number of deadly attacks. When you hear him charging his laser, get into cover!
-King Bloatous[Beyond Reality, modified by me]
In the wake of being blasted at the heart of his dark and icy realm in the land Beyond Reality, King Bloatous went on an exercise regimen to try and reduce his target silhouette.
Though he'd win The Biggest Loser based on the 100,000 pounds he has lost due to regular 25-foot constitutionals, he's no loser in a fight. He has not only several attacks, but the ability to summon mini-cacodemons and these crazy floating heads. Seriously, they're weird and they scream and it's really kind of disconcerting.
-His Arch-Malevolance Kazon Ungoliant the Thousand-Clawed, Iron-mandibled God-Tyrant of the Spider Dimension[Original]
With a sufficiently long and terrible title, the eternal Spider Emperor rules over all arachnids from his throne made of the willies within the aptly named Spider Dimension. As is appropriate for a monstrous badguy, the Spider Emperor is pretty evil, ruling with an iron mandible, etc.
Emitting puffs of darkness while moving indecently quickly, the Spider Emperor will leap and deal massive radius damage, eat corpses, fire paralyzing web shots, spew spiders, or charge at you for massive damage. It bleeds spiders when shot, though it mercilessly crushes its own subjects, such is its eagerness to crawl straight into your nightmares. Through your eyes.
-Portal to the Spider Dimension[Original and cruel; inspired by me thinking 'what's the worst thing I can think of?' for about half an instant]
Every long once in a while, there is a terrible, terrible person who ignores warning labels. Every long once in a while, one of these wretched people will use a microwave, and every once in a while, while using a microwave, one of these odious rubes, whose awfulness I really can’t blather on about enough... will leave a utensil in said microwave.
Doing this creates a portal into a dimension made entirely of spiders. Luckily, as we all know from watching SyFy on Saturdays, high-powered explosives will solve anything, so shoot the portal, before you, the entire world, and eventually the entire universe drown in spiders, all because one hideous, unwashed, ill-begotten mongrel left his Starfleet Spork in his Dinty Moore.
While in battle against an infinite number of spiders, remember not to touch the portal - it responds badly to organic matter from our dimension. Suffice to say, it looks like a freaking hole in the universe, it’s VERY hard to confuse for something else. You’ll know it, I swear. Mostly because its name will pop up on your screen.
-1 Secret Boss [Original]
As with the Cyberdemon-replacing Villains, there’s a secret Tier 5 boss. He’s a fun guy, you’ll be great friends.
I’m just kidding, he has a very deep hatred for you specifically.
That's 10 Villains for each slot, for a total of 20 of these dudes. TWENTY.
I still need to actually create the Lost UAC machine and have plenty of work on a number of bosses to do, but it's highly functional and shaping up nicely.
I woulda thought the spider dimension came from a spiders mod CutmanMike made a while back where all the monsters were replaced with spider spawners. That said, at least you can actually deal with the spawner in this case.
Huh, don't remember having seen that. Guess we both have the same instinct as to what things are truly awful. Also came up with the idea before seeing the "A hopeless number of spiders" card in Cards Against Humanity. This spawner is still horribly atrocious and all, though, trust me.
Can you make an overkill version of this mod using Brutal Doom: Derp Edition, Project MSX, Russian Overkill, and Guncaster? I've been dreaming of an Overkill Compilation mod where different players can use different weapons mods in the same game, but I didn't know whether or not it was possible. Now that I'm seeing this... would you be able to do that?
EDIT: Ooh... maybe we should add some Space Pirate as well... once v1.3 comes out (okay, I might be biting off more than I can chew... lol).
Last edited by DoomKrakken on Sat Nov 22, 2014 12:38 am, edited 2 times in total.
DoomKrakken wrote:Then, would it be possible to show me how to do this?
Probably best to acquaint yourself with the basics of Doom modding first so you know how everything works. I doubt anybody has the time to write you a step-by-step guide on this specific thing.