Natural Slopes

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Risen
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Post by Risen »

DB allows you to save a prefab to a special format (not a WAD) and import it to other maps that way.
skadoomer
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Post by skadoomer »

Risen wrote:You usually don't even have to do that anymore. Newer versions of DB adjust the heights of copied items to the places you paste them.
.....well so it does, how useful. Now if only did the same for texture offsets i'd have a much easier time building my mod.
Risen wrote:DB allows you to save a prefab to a special format (not a WAD) and import it to other maps that way.
Question: did the format of this change at somepoint since 1.31? I had a whole bunch of prefabs saved that are either unreadable by or crash version 1.64.
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Risen
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Post by Risen »

I don't know. I suggest getting 1.31, pasting them all into a WAD, then opening that WAD in 1.6 and recreating the prefabs.
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Macil
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Post by Macil »

cutmanmike wrote:I'm not quite getting the meaning of "natural slopes". Define
I think they mean a slope that looks 'natural'. As like a hill. Or on a beach. As apposed to those obviously artificial slopes for wheelchairs.
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Caligari87
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Post by Caligari87 »

It's a slope that can be mostly freeform. I've made mountains that go from gently sloping to cliff-like, all without HOM and other undesirable effects. It just takes some practice, even though it is time consuming. Would be nice to have a tool that opens your map, has you select the ground level, peak, and sloped areas, then automaticly creates the triangulation and specials...except I'm not a good programmer :cry:

Anyone interested in working on that? Probably be pretty simple overall.

8-)
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Risen
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Post by Risen »

I didn't mention before, but thanks for posting this. I hadn't thought of using them this way. Added to my previous knowledge of sloping, (I've gotten quite good with quadrilaterals and slope things,) this will be quite useful in certain situations.
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