Natural Slopes
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
.....well so it does, how useful. Now if only did the same for texture offsets i'd have a much easier time building my mod.Risen wrote:You usually don't even have to do that anymore. Newer versions of DB adjust the heights of copied items to the places you paste them.
Question: did the format of this change at somepoint since 1.31? I had a whole bunch of prefabs saved that are either unreadable by or crash version 1.64.Risen wrote:DB allows you to save a prefab to a special format (not a WAD) and import it to other maps that way.
- Caligari87
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It's a slope that can be mostly freeform. I've made mountains that go from gently sloping to cliff-like, all without HOM and other undesirable effects. It just takes some practice, even though it is time consuming. Would be nice to have a tool that opens your map, has you select the ground level, peak, and sloped areas, then automaticly creates the triangulation and specials...except I'm not a good programmer 
Anyone interested in working on that? Probably be pretty simple overall.

Anyone interested in working on that? Probably be pretty simple overall.