[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
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Viscra Maelstrom
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Re: [SPRITES] Spriting Carnival!!

Post by Viscra Maelstrom »

Freedoom's monster designs are kind of far-out and goofy compared to Doom's, which also are kind of goofy. raymoohawk's edits seems to make the monster designs go in a more old-school kinda way, like the stuff you'd see in old 16-bit games. it's definitely interesting to see.
janiform
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Re: [SPRITES] Spriting Carnival!!

Post by janiform »

I think the lizard is great and will help give FreeDoom its own aesthetic.
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Carbine Dioxide
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Re: [SPRITES] Spriting Carnival!!

Post by Carbine Dioxide »

Drew a Centered Raging Bull. I wish I was good at angled weapons.
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Xim
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Re: [SPRITES] Spriting Carnival!!

Post by Xim »

Viscra Maelstrom wrote:Freedoom's monster designs are kind of far-out and goofy compared to Doom's, which also are kind of goofy. raymoohawk's edits seems to make the monster designs go in a more old-school kinda way, like the stuff you'd see in old 16-bit games. it's definitely interesting to see.
Yeah I might actually play FreeDoom with the graphics for it still in the wad. I've mostly just played a few levels as a pwad.
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Carbine Dioxide
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Re: [SPRITES] Spriting Carnival!!

Post by Carbine Dioxide »

Started some shading on the hammer and rear sight.

EDIT: I shaded the barrel, but I might do over again.
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abbuw
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Re: [SPRITES] Spriting Carnival!!

Post by abbuw »

Plumbers use pipes all day long, now, you can too! This sprite is digitized, the pipe is actually a steel baseball bat.
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

hope that's two-handed, though. now that would be the pipe-banging story.
Viscra Maelstrom wrote:Freedoom's monster designs are kind of far-out and goofy compared to Doom's, which also are kind of goofy.
spider mastermind is even more worse, i wonder what ray could came up with better design for it.
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raymoohawk
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Re: [SPRITES] Spriting Carnival!!

Post by raymoohawk »

im afraid ill have to dissapoint but as far as im concerned the current mastermind isnt going anywhere, i will try to give it a facelift, but i doubt most will like what i have planed for it
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

oh well, i hope you can do something about it's death animation, then. it's explosion is really getting of than cyberdemon's. anyway here's something special!
duke64shotgunhandless.png
ta-da. handless, graphical issues fixed and duke3d paletted.
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Carbine Dioxide
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Re: [SPRITES] Spriting Carnival!!

Post by Carbine Dioxide »

Redid the barrel. Some feedback and/or advice would be appreciated.
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Slax
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Re: [SPRITES] Spriting Carnival!!

Post by Slax »

Cool beans, Cap!
Carbine Dioxide wrote:Some feedback and/or advice would be appreciated.
Colors seem a bit bright in my eyes but it's really hard to say since the rest isn't finished. Could work.
On second thought, it's fine. Derp.
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Carbine Dioxide
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Re: [SPRITES] Spriting Carnival!!

Post by Carbine Dioxide »

I redid the barrel again and edited the hammer.

EDIT: shaded in the rear sight and redid the barrel AGAIN.
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raymoohawk
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Re: [SPRITES] Spriting Carnival!!

Post by raymoohawk »

more of the crappy barney suit monster

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Gothic
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Re: [SPRITES] Spriting Carnival!!

Post by Gothic »

I saw this shotgun on Scuba's Weapons Emporium:
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And I thought it would look good on Strife:
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Credits to Scuba Steve and Zrrion the insect.
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XCVG
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Re: [SPRITES] Spriting Carnival!!

Post by XCVG »

Is that website supposed to look like a throwback to 1999?
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