The Monster Resource WAD 2
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
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killingblair
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- Joined: Mon Oct 04, 2004 9:16 pm
The Monster Resource WAD 2
Oh yeah, its coming back for another turn
gimme what you got and i'll manage it. Its going to be Awesome 
- wildweasel
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I hereby submit my entry: the Flamethrower Zombie Mech from Extreme Measures Version 2.
http://www.box43.net/~wildweasel/randomcrap/flamezm.zip
http://www.box43.net/~wildweasel/randomcrap/flamezm.zip
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killingblair
- Posts: 937
- Joined: Mon Oct 04, 2004 9:16 pm
I hereby accept your entry, now heres my 2 centshttp://www.freewebs.com/bcdoomwads/down ... ringer.zip but i want to keep somethings secret, so anybody who wants in this project, PM me, oh and wildwesial, the sounds are messed up on your wad
- Ixnatifual
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- Tormentor667
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- Tormentor667
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I second thatFinalizer wrote:How about someone make a "New monster resource wad", which would have *NEW* monsters, instead of a million and a half copies of Doom monsters.
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killingblair
- Posts: 937
- Joined: Mon Oct 04, 2004 9:16 pm
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killingblair
- Posts: 937
- Joined: Mon Oct 04, 2004 9:16 pm
- wildweasel
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