Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: Smooth Doom (BOSSES MILESTONE!)
Same thing's been happening to me with the imp on the platform in E1M1. I'll try to take a look at your scripts to see if I can find anything...
Re: Smooth Doom (BOSSES MILESTONE!)
Alright, I think I've tracked it down to the Variants decorate file. Something in there must be fucked. Gonna have a look see.
-
- Posts: 5046
- Joined: Sun Nov 14, 2010 12:59 am
Re: Smooth Doom (BOSSES MILESTONE!)
Using [wiki]A_SpawnItemEx[/wiki] (instead of A_SpawnItem) with the SXF_NOCHECKPOSITION flag for spawning should fix it.
Re: Smooth Doom (BOSSES MILESTONE!)
Hmmm, it restored at least one of the missing monsters, but not all of them. This thing keeps getting weirder.
Re: Smooth Doom (BOSSES MILESTONE!)
Can you use MorphActor instead of spawning a variant?
-
- Posts: 2062
- Joined: Mon Feb 07, 2011 5:02 am
Re: Smooth Doom (BOSSES MILESTONE!)

Re: Smooth Doom (BOSSES MILESTONE!)
Great mod you have here. With it, it is like playing vanilla Doom the way I imagined it to be. 
I see that you included a lot of optional extra features, so could I ask for another additional extra? Would it be possible if you could also add optional smooth zombiemans with pistols? I never quite liked idea of them using rifles, as they attacks seemed to me too weak for such weapon. Thanks for consideration.

I see that you included a lot of optional extra features, so could I ask for another additional extra? Would it be possible if you could also add optional smooth zombiemans with pistols? I never quite liked idea of them using rifles, as they attacks seemed to me too weak for such weapon. Thanks for consideration.

Re: Smooth Doom (BOSSES MILESTONE!)
Are there any awards for mods? I'd like to say that this mod is the BEST!!!
One thing though, don't you really think that those new varieties go anywhere? It's just additional work and so far we have to fix more important things, like the Zombieman's shooting rotations, it feels awkward. I'm not saying that I don't like the varieties, actually, great job on them, but it is just more painstakingly work and finishing everything plus the varieties will take more time, which at the moment, the title is called "Smooth Doom", so why can't we have a simple real "Smooth Doom" mod without the varieties, and when you're done with everything, then continuing working on them? Again, they are not bad, but it is just more insane work.
One thing though, don't you really think that those new varieties go anywhere? It's just additional work and so far we have to fix more important things, like the Zombieman's shooting rotations, it feels awkward. I'm not saying that I don't like the varieties, actually, great job on them, but it is just more painstakingly work and finishing everything plus the varieties will take more time, which at the moment, the title is called "Smooth Doom", so why can't we have a simple real "Smooth Doom" mod without the varieties, and when you're done with everything, then continuing working on them? Again, they are not bad, but it is just more insane work.
Re: Smooth Doom (BOSSES MILESTONE!)
Since Gifty is doing the work, not us, I don't get why you're so stressed about it , it's his hobby not work 

- TheMightyHeracross
- Posts: 2100
- Joined: Sun Aug 18, 2013 9:41 am
- Location: Philadelphia, PA
Re: Smooth Doom (BOSSES MILESTONE!)
A) The "varieties" (variants) you complain about are optional.Onar4241 wrote:why can't we have a simple real "Smooth Doom" mod without the varieties
B) As Gifty says, all the vanilla stuff is done besides the player and the Wolfenstein SS (to keep the joke and probably Dehacked monsters a la Scythe 2 or Operation Hydra).
That said, I do understand the point about these "MOAR VARIANTS" requests, and that they're a pain (probably) to Gifty, but there's not much to complain about for the variants besides that.
Re: Smooth Doom (BOSSES MILESTONE!)
Where do i get the optional stuff?
Re: Smooth Doom (BOSSES MILESTONE!)
It's all in the in-game options menu, beneath video options. C:
edit: BlueShadow very graciously found a fix for the missing monster issue, so I figured I'd better update as soon as possible. The fix is in, and there are some other goodies as well.
edit: BlueShadow very graciously found a fix for the missing monster issue, so I figured I'd better update as soon as possible. The fix is in, and there are some other goodies as well.
Re: Smooth Doom (BOSSES MILESTONE!)
What joke? I feel like this is something I should know since I'm an avid Doom and Wolf 3D fan. I feel embarrassed.TheMightyHeracross wrote:... and the Wolfenstein SS (to keep the joke ....
- TheMightyHeracross
- Posts: 2100
- Joined: Sun Aug 18, 2013 9:41 am
- Location: Philadelphia, PA
Re: Smooth Doom (BOSSES MILESTONE!)
No, it's still just the Wolfenstein SS, but the original Wolfenstein animation is part of that joke.
Re: Smooth Doom (BOSSES MILESTONE!)
Yeah, maybe "joke" is even too elaborate a term; it's just that looking crude and retro is part of the Wolf3D levels' appeal, and I feel like updating it would take some of the charm out.