Basically, the high resolution texture pack (also known as Doom Hi-res Texture Pack or DHTP found at http://dhtp.freelanzer.com/?page_id=17) crashes certain Final Doom maps. The maps in particular are MAP08 - Realm of Plutonia and MAP09 - Stronghold and MAP11 - Storage Facility of TNT: Evilution.
Before I go any further, yes I am using GZDoom but this crash is across both ports since they share the same baseline. I am also using the latest version of everything. The most recent texture pack release and the most recent stable public build of GZDoom.
The crashes happen as soon as the level loads. Opening the console, typing "idclev 09" in TNT for example, and then boom comes the crash. The crash details do not point to much, and only really tells me a bunch of generic crap like this:
"Code: C0000005 (Access Violation - tried to read address 00000000)"
Apparently according to Freelanzer:
But this was back on 2013/02/06 and it's now 2014/08/09 and there have been updates to the texture pack, but it still crashes Plutonia and TNT on those maps in both G/ZDoom. Upon removing the PNG image named "brown1," it still crashes regardless.The texture brown1 is the texture that crashes plutonia when using zdoom, and gzdoom.
I will look more into why it’s crashing it. And in the near future there will be an updated release containing the fix.
*note this problem does not affect doomsday
This thread claims to have fixed it, but the "fix" mentioned by Nash is not applicable since all the textures in this pack are already PNGs, and the thread is ancient also: http://forum.drdteam.org/viewtopic.php?t=2246&p=19808
However, through my own experimentation, I have found a way to "avoid" the problem in GZDoom at least and still use the texture pack, but the results may not be desirable since you will get massive amounts of stuttering lag caused by texture loading.
I have found that (in GZDoom) having the "Precache GL Textures" option in the Display Options > Open GL Options > Texture Options set to YES was causing the crash problem on each of those maps. Some texture(s) loading before the map is able to begin is crashing those maps for whatever reason or something. Not entirely sure really.
I have not experimented with ZDoom yet.
Sadly it seems the only real fix is to just not use the DHTP with G/ZDoom and do without it.
Also, MAP02 and MAP08 in Plutonia have this weird texture flickering issue happening as well. It's not game-breaking like the above problem but it breaks the immersion of demon slaughtering. You can see it happening on the green/gray wall on MAP02 and the side of the lowering water in MAP08. I'm sure there's more places in TNT/Plutonia.
So I have to ask now... what is up with this texture pack and Final Doom? Why does Doom/Doom II work flawlessly but Final Doom doesn't? Anyone fancy a guess? I'm pretty stumped.


