The Teminator(WIP)
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- xenoxols
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Re: The Teminator(WIP)
Hmm, that's not a bad idea. However I think it would be cooler to have the M79 and some futuristic minigun as the ultimate weapons. Probably gonna add an uzi though.
- jdredalert
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Re: The Teminator(WIP)
I've noticed that your plasma guns are using the same sound effects from the Predator plasma caster. Not that it's a bad thing, but i have some Terminator 2 plasma sounds around here somewhere. I can send you if you want it.
- xenoxols
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Re: The Teminator(WIP)
Update. Every weapon now has its own ammotype. There will probably be more weapons in the next update. Oh yeah, there's a new enemy too.
- xenoxols
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Re: The Teminator(WIP)
Update. New plasma rifle sprites, plasma rifle dual wield is now synthfire, and you actually have to get a second plasma rifle to dual wield.
- xenoxols
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Re: The Teminator(WIP)
Updated once again. There is now an assault rifle that replaces the chainsaw. It can be dual wielded with the pump shotgun.
- xenoxols
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Re: The Teminator(WIP)
Alright, new version up. There is now an experimental plasma minigun, which is the 2nd ultimate weapon.(1st is M79)
- xenoxols
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Re: The Teminator(WIP)
Small update, fixed a bug and added a new titlepic.
- Sgt. Shivers
- Posts: 1743
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Re: The Teminator(WIP)
I tried this out, and I gotta say I really liked this! Few suggestions though, some of the weapons are in need of lowering to make them point to the center of the screen, and I think the laser on the pistol would look better with just a circle instead of the pointy beam.
- Captain J
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Re: The Teminator(WIP)
also, bigarse hand from the minigun and plasma minigun's sprite is problem, too. the android form of the t-800's hand was not that bigger than any weapons. and there's so many awkward things to talk about;
Spoiler: watch out, it's might be lil' sarcastical.other than that, i'd like to see your even more progress! also do you know the guy called HornetZero? he made a good custom sprites for terminator series, so check it out if you're really love to do.
- Kontra Kommando
- Posts: 973
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Re: The Teminator(WIP)
This is what the credits should look like; it should follow this format. Sorry I didn't include this info in the initial file I sent you, but here it is. Also I would appreciate it if you updated the credits page in the beginning of the game, Its a little misleading. There shouldn't be two conflicting sources of credits.
Terminator (T-800)
Sprites: Kontra Kommando
Decorate: Kontra Kommando, Sergeant_Mark_IV
Sound: Idsoftware
(HK Flier)
Sprites: Terminator 2: Judgement Day (Arcade game)
Decorate: Kontra Kommando, Sergeant_Mark_IV
Sound: Kontra Kommando
Westinghouse M25A1 Phased Plasma RIfle
Sprites: Kontra Kommando
Hand sprite by Mike12
Sound: ??? (you put something different in there.)
T-800 and Flier Gibs
Sprites: Kontra Kommando
Terminator (T-800)
Sprites: Kontra Kommando
Decorate: Kontra Kommando, Sergeant_Mark_IV
Sound: Idsoftware
(HK Flier)
Sprites: Terminator 2: Judgement Day (Arcade game)
Decorate: Kontra Kommando, Sergeant_Mark_IV
Sound: Kontra Kommando
Westinghouse M25A1 Phased Plasma RIfle
Sprites: Kontra Kommando
Hand sprite by Mike12
Sound: ??? (you put something different in there.)
T-800 and Flier Gibs
Sprites: Kontra Kommando
Last edited by Kontra Kommando on Fri Aug 15, 2014 6:46 am, edited 1 time in total.
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- Joined: Wed Aug 28, 2013 1:36 pm
Re: The Teminator(WIP)
Ho ... i was wondering where i saw some of those sprites, now i know. Many of them where in your terminator battle demo right? Somehow yours seem bigger. I guess someone shrink them a bit, or it's just my imagination. Anyway you are right about the credits, you definitively should be on the list for your sprites contribution.Kontra Kommando wrote:This is what the credits should look like; it should follow this format. Sorry I didn't include this info in the initial file I sent you, but here it is. Also I would appreciate it if you updated the credits page in the beginning, Its a little misleading:
Terminator (T-800)
Sprites: Kontra Kommando
Decorate: Kontra Kommando, Sergeant_Mark_IV
Sound: Idsoftware
(HK Flier)
Sprites: Terminator 2: Judgement Day (Arcade game)
Decorate: Kontra Kommando, Sergeant_Mark_IV
Sound: Kontra Kommando
Westinghouse M25A1 Phased Plasma RIfle
Sprites: Kontra Kommando
Sound: ??? (you put something different in there.)
T-800 and Flier Gibs
Sprites: Kontra Kommando
- Kontra Kommando
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- Location: LV-426
Re: The Teminator(WIP)
Endless123 wrote:Ho ... i was wondering where i saw some of those sprites, now i know. Many of them where in your terminator battle demo right? Somehow yours seem bigger. I guess someone shrink them a bit, or it's just my imagination. Anyway you are right about the credits, you definitively should be on the list for your sprites contribution.Kontra Kommando wrote:This is what the credits should look like; it should follow this format. Sorry I didn't include this info in the initial file I sent you, but here it is. Also I would appreciate it if you updated the credits page in the beginning, Its a little misleading:
Terminator (T-800)
Sprites: Kontra Kommando
Decorate: Kontra Kommando, Sergeant_Mark_IV
Sound: Idsoftware
(HK Flier)
Sprites: Terminator 2: Judgement Day (Arcade game)
Decorate: Kontra Kommando, Sergeant_Mark_IV
Sound: Kontra Kommando
Westinghouse M25A1 Phased Plasma RIfle
Sprites: Kontra Kommando
Sound: ??? (you put something different in there.)
T-800 and Flier Gibs
Sprites: Kontra Kommando

Here is a comparison of my T-800 to the standard marine from Doom. Maybe he changed the scaling?
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- Joined: Wed Aug 28, 2013 1:36 pm
Re: The Teminator(WIP)
Seems like it, or the view height have been changed
I'm sure he is already working on a credits page and at the speed he is releasing updates it won't be long before he does.
I'm sure he is already working on a credits page and at the speed he is releasing updates it won't be long before he does.
- Kontra Kommando
- Posts: 973
- Joined: Mon Jan 20, 2014 6:46 pm
- Location: LV-426
Re: The Teminator(WIP)
Yea, its all good; I'm sure he'll get the credits squared away. I'm interested in seeing the progress of this wad. Thus far, I like it a lot!Endless123 wrote:Seems like it, or the view height have been changed
I'm sure he is already working on a credits page and at the speed he is releasing updates it won't be long before he does.
I think it would be cool to see the giant HK-Tank as a cyber demon replacement. But that monster needs a lot of work to be done with the decorate file. I was able to get the sprites down though.
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- Joined: Wed Aug 28, 2013 1:36 pm
Re: The Teminator(WIP)
I'm also interested in the progress of the mod. Not because i made the original but for all the stuff like the Arnold quotes, the weapons and all the stuff i didn't want to mess with because when i started this mod i knew so little about modding Doom and i'm pleased to see someone improving it and we must admit xenoxols is doing a good job to improve it. Some might say it's far from perfect but lets be honest, which mod is perfect 
